Praciska, Mia Tri
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PERANCANGAN USER INTERFACE (UI) DESIGN UNTUK WEBSITE FREEMIE DENGAN METODE DESIGN THINKING Praciska, Mia Tri
POSITIF : Jurnal Sistem dan Teknologi Informasi Vol 10 No 1 (2024): Positif : Jurnal Sistem dan Teknologi Informasi
Publisher : P3M Politeknik Negeri Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31961/positif.v10i1.1914

Abstract

Freemie is a brand from a company engaged in the Food and Beverage (F&B) sector, which focuses on processed noodle products. The design thinking method is used to help design a better and more functional Freemie website interface. This method involves five stages: empathize, define, ideate, prototype and test. Using system evaluation with the useberry testing tool and calculating test results using SEQ (Single Ease Question) and SUS (System Usability Scale). The average value of SEQ was obtained, namely task 1 was 5.8 and task 2 was 6.2 and the results of the SUS calculation were 89.6. This means that the design succeeds in providing a better understanding of user needs and design adjustments that are tailored to user preferences and needs.
Development of Mobile-Based Learning Media Introduces Two-Dimentional Figure in Elementary Schools Praciska, Mia Tri; Hikmawan, Rizki; Widodo, Suprih
Sistemasi: Jurnal Sistem Informasi Vol 13, No 6 (2024): Sistemasi: Jurnal Sistem Informasi
Publisher : Program Studi Sistem Informasi Fakultas Teknik dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v13i6.4539

Abstract

The use of mobile learning media can improve the quality of education by allowing students to access the learning process from home which can improve their understanding of the material. The purpose of the research is to develop mobile-based learning media introduces two-dimentional figure in elementary schools. This type of research uses R&D (Research and Development) with the ADDIE development model which includes Analyst, Design, Development, Implementation, and Evaluate. The results of the research show that mobile-based learning media introduces two-dimentional figure in elementary schools with the main features, namely material content, videos, textbooks, and student ability tests accompanied by discussion questions. The System Usability Scale (SUS) is used to evaluate the effectiveness of learning media. The research results show that the media has a high level of satisfaction, with an expert validation score of 88.33, a score of 74.09 in the one-to-one test, a score of 80.33 in small groups, a score of 99.47 in the field test. The application was also assessed as successful through black box testing. This study also found that mobile-based learning media on the introduction of two-dimentional figure can be used online or in the classroom, and the application is successful on various versions of Android.