Fatikhah, Findi Auliya
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Analysis of Mathematical Concept Under the Review of Students Learning Interest in Solving Algebraic Problems Kariimah, Hasnna; Fatikhah, Findi Auliya
International Journal of Research in Mathematics Education Vol. 2 No. 2 (2024)
Publisher : Faculty of Tarbiya and Teacher Trainning, Universitas Islam Negeri Prof. K.H. Saifuddin Zuhri Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24090/ijrme.v2i2.10675

Abstract

This research aims to analyze the influence of the level of interest in learning on the understanding of mathematical concepts by seventh-grade students at As-Subkiyah Junior High School in Kota Bekasi when solving algebraic problems. Understanding mathematical concepts is a crucial foundation for effective mathematics learning, but students often face difficulties in grasping these concepts. The research method employed is descriptive qualitative research. Data were obtained through learning interest questionnaires and tests assessing mathematical concept comprehension. The research subjects are seventh-grade students at As-Subkiyah Junior High School in Kota Bekasi. The results indicate that students' mathematical concept comprehension can be influenced by their level of learning interest. Students with high learning interest have excellent concept comprehension and can master all the tested indicators. Students with moderate learning interest have sufficient comprehension, although they can only master some of the tested indicators. Meanwhile, students with low learning interest still struggle to understand mathematical concepts well and can only master a small portion of the tested indicators. The research identified several understanding errors among students, such as misconceptions about variables, terms, coefficients, and constants in algebraic expressions.
Problematika Berpikir Kreatif siswa Sekolah Dasar pada materi Pola Bilangan Fatikhah, Findi Auliya; Kusno, Kusno
JURNAL MathEdu (Mathematic Education Journal) Vol 8 No 2 (2025): JURNAL MathEdu (Mathematic Education Journal) Juli 2025
Publisher : Program Studi Pendidikan Matematika Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/mathedu.v8i2.7106

Abstract

Berpikir kreatif adalah keterampilan esensial dalam pembelajaran matematika karena memungkinkan siswa mengeksplorasi berbagai solusi dan menyelesaikanmasalah dari berbagai sudut pandang. Akan tetapi, kenyataannya masih banyak siswa sekolah dasar yang mengalami kesulitan dalam berpikir kreatif, khususnyasaat menghadapi soal matematika berbasis pola bilangan. Tujuan dari penelitian ini adalah untuk mengidentifikasi dan mendeskripsikan problematika berpikir kreatif siswa kelas IV SD dalam menyelesaikan soal pola bilangan. Penelitian ini menggunakan pendekatan deskriptifkuantitatif dengan subjek sebanyak 10 siswa kelas IV SD Negeri 01 Beluk yang dipilih melalui teknik random sampling. Kriteria pemilihan subjek mencakup siswa yang telah mempelajari materi pola bilangan dan bersediamengikuti tes berpikir kreatif. Instrumen yang digunakan berupa tes tertulis yang dirancang berdasarkan indikatorberpikir kreatif menurut Torrance, yaitu kelancaran, kelenturan, elaborasi, dan orisinalitas. Data dikumpulkanmelalui pemberian soal pola bilangan, kemudian dianalisis secara deskriptif dengan melihat distribusifrekuensi tiap kategori kemampuan berpikir kreatif. Hasil analisis menunjukkan bahwa hanya 2 siswa yang mencapai tingkat berpikir sangat kreatif, sedangkansebagian besar siswa berada pada kategori cukup kreatifhingga tidak kreatif. Permasalahan yang ditemukanmeliputi kesulitan mengenali pola, ketidakteraturan dalam menyampaikan strategi penyelesaian, serta rendahnyakemampuan elaborasi dan justifikasi logis. Penelitian ini menyimpulkan bahwa kemampuan berpikir kreatif siswa masih rendah dan memerlukan pendekatan pembelajaran yang lebih variatif dan mendalam. Oleh karena itu, hasilpenelitian ini direkomendasikan untuk guru sekolah dasaragar dapat merancang strategi pembelajaran yang dapat menstimulasi kreativitas siswa sejak dini, khususnya pada materi pola bilangan.
IMPLEMENTATION OF EXPERIENTIAL LEARNING MODEL ASSISTED BY INTERACTIVE GAMES TO IMPROVE LEARNING INTEREST CONCEPT UNDERSTAND SKILLS Fatikhah, Findi Auliya; Gunawan, Gunawan; Ahmad, Ahmad; Kusuma, Jaka Wijaya; Widiyastuti, Erni
International Journal of Economy, Education and Entrepreneurship (IJE3) Vol. 5 No. 2 (2025): International Journal of Economy, Education and Entrepreneurship
Publisher : Yayasan Education and Social Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53067/ije3.v5i2.376

Abstract

This study aims to test the effectiveness of the implementation of the interactive game-assisted experiential learning model in improving the learning interest and skills to understand mathematical concepts of students in grade VIII B SMP Negeri 2 Kembaran. This research uses the classroom action research method which is implemented in two cycles. The research subjects were 32 students, with data collection techniques through observation, interviews, and documentation. The results of the study showed a significant increase in students' interest in learning and skills to understand mathematical concepts. In the first cycle, the average learning interest reached 68.00 (medium category) and increased to 78.00 (high category) in the second cycle. The skills to understand mathematical concepts has also increased, with the average test score in the first cycle of 67.50 and increased to 75.00 in the second cycle. The classical learning completeness of students reached 74.00%, meeting the PTK success indicator of 70.00%. The study concluded that the interactive game-assisted Experiential Learning model was effective in increasing students' interest in learning and understanding of mathematical concepts.
PENGEMBANGAN E-LKPD BERBASIS DEEP LEARNING UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF SISWA DAN SELF EFFICACY Fatikhah, Findi Auliya; Ahmad, Ahmad; Lee, Mohd. Faizal Nizam
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol. 15 No. 3 (2026)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v15i3.15738

Abstract

Penelitian ini bertujuan mengembangkan E-LKPD berbasis Deep Learning pada materi pola bilangan serta menganalisis efektivitasnya dalam meningkatkan kemampuan berpikir kreatif dan self-efficacy siswa kelas VIII SMP. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahap Analysis, Design, Development, Implementation, dan Evaluation. Uji efektivitas menggunakan Pretest–Posttest Control Group Design dengan kelas VIII A sebagai kelas eksperimen dan kelas VIII B sebagai kelas kontrol. Instrumen penelitian meliputi lembar validasi ahli, angket self-efficacy, dan tes kemampuan berpikir kreatif. Analisis data dilakukan menggunakan uji validitas, uji normalitas, uji homogenitas, paired sample t-test, independent sample t-test, dan N-Gain. Hasil validasi menunjukkan bahwa E-LKPD memperoleh tingkat kelayakan sebesar 88,75% dengan kategori sangat valid. Hasil analisis menunjukkan bahwa kelas eksperimen mengalami peningkatan yang signifikan pada self-efficacy (p < 0,001) dan kemampuan berpikir kreatif (p < 0,001) dengan nilai N-Gain masing-masing 0,67 (sedang) dan 0,71 (tinggi), sedangkan kelas kontrol memperoleh N-Gain sebesar 0,32 dan 0,35 (kategori sedang). Selain itu, terdapat perbedaan yang signifikan antara kelas eksperimen dan kelas kontrol (p < 0,05). Temuan ini menunjukkan bahwa E-LKPD berbasis Deep Learning berpotensi lebih efektif dalam meningkatkan kemampuan berpikir kreatif dan self-efficacy siswa dibandingkan pembelajaran konvensional. This study aimed to develop a Deep Learning-based Electronic Student Worksheet (E-LKPD) on number patterns and to analyze its effectiveness in improving the creative thinking skills and self-efficacy of eighth-grade junior high school students. The study employed a Research and Development (R&D) approach using the ADDIE model, consisting of the Analysis, Design, Development, Implementation, and Evaluation stages. The product effectiveness was evaluated using a Pretest–Posttest Control Group Design, with Class VIII A serving as the experimental group and Class VIII B as the control group. The research instruments included expert validation sheets, a self-efficacy questionnaire, and a creative thinking skills test. Data were analyzed using product validity analysis, the Shapiro–Wilk normality test, Levene's homogeneity test, paired sample t-test, independent sample t-test, and N-Gain analysis. The validation results indicated that the developed E-LKPD achieved a feasibility score of 88.75%, which was categorized as highly valid. The analysis showed that the experimental group experienced significant improvements in self-efficacy (p < 0.001) and creative thinking skills (p < 0.001), with N-Gain scores of 0.67 (moderate) and 0.71 (high), respectively. In contrast, the control group obtained N-Gain scores of 0.32 and 0.35, both classified as moderate. Furthermore, the independent sample t-test revealed significant differences between the experimental and control groups (p < 0.05). These findings indicate that the Deep Learning-based E-LKPD is more effective than conventional instruction in enhancing students' creative thinking skills and self-efficacy.