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Pengembangan Game Edukasi Digital Tema Seni dan Bahasa dengan Metode Multimedia Development Life Cycle Nurul, Hanan; Nugraheni, Dinar Mutiara Kusumo; Noranita, Beta; Bahtiar, Nurdin
Jurnal Sistem Informasi Bisnis Vol 14, No 3 (2024): Volume 14 Nomor 3 Tahun 2024
Publisher : Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21456/vol14iss3pp302-310

Abstract

Education for early childhood, especially for PAUD TK-B in the age range of 4-6 years, is crucial in providing and shaping the foundation of children's knowledge. An engaging teaching method will enhance children's interest in learning, thus the need for digital learning media as an alternative. One step in implementing digital learning is through Educational Games. This research is conducted by developing the PAUD TK-B Nurussunnah Educational Game using the Multimedia Development Life Cycle (MDLC) method. The game's validation includes usability aspects such as effectiveness, satisfaction levels, and adaptation to the TK-B curriculum. After development, the educational game undergoes alpha and beta testing using the black box method. Beta testing involves evaluating usability for the efficiency and satisfaction of TK-B students, with an effectiveness rate of 98.94%  and satisfaction rate of 88.57%. The interview results with expert teachers indicate that the educational game aligns with the curriculum at the educational unit level for PAUD. Thus, based on the research findings, the PAUD TK-B Educational Game application can be considered an alternative learning media for TK-B students.
Analysis of The Influence of Work-Life Balance and Job Stress on Turnover Intention Among Private Sector Employees of Generation Y in Jakarta Nurul, Hanan; Yuniawan, Ahyar
Jurnal Ilmiah Manajemen & Bisnis Vol 9 No 1 (2024)
Publisher : Universitas Pendidikan Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38043/jimb.v9i1.5552

Abstract

This study was conducted to determine the importance of work-life balance and job stress in retaining Generation Y employees. The study had the objective of conducting an investigation on the relationship between work-life balance, job stress, and turnover intention among this demographic. A quantitative approach was used, utilizing Smart PLS version 4 for data analysis. The study involved 100 Generation Y employees as respondents. The findings revealed unexpected results. Contrary to the initial hypothesis, work-life balance had a positive and significant influence on turnover intention, leading to the rejection of H1. Job stress, as expected, showed a positive and significant impact on turnover intention, confirming H2. Surprisingly, work-life balance showed a positive and significant influence on job stress, resulting in the rejection of H3. The results of this study highlighted the complex dynamics between work-life balance, job stress, and turnover intention among Generation Y employees. The study concluded that work-life balance and job stress were important factors that influenced employee retention. The research suggested that management should focus on key aspects such as time allocation, compensation policies, and targeted efforts to effectively address these issues. The findings provided valuable insights for organizations looking to retain the Generation Y workforce in an increasingly competitive labor market.