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Pengaruh Permainan Tradisional Terhadap Peningkatan Kelincahan Siswa Kelas 5 SDN 2 Cileuleuy Maulana, Aviv Ryan; Fauzan, Elang
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1865

Abstract

The purpose of this study was to determine the zig-zag training on increasing agility in traditional sports games on the obstacle number. The method in this study is a type of quantitative research using an experimental method with a One Group Pretest-Posttest Design. The instrument used was the Pretest-Posttest on zig-zag agility. The data analysis technique used was the analysis prerequisite test, namely the Normality Test, Homogeneity Test, Hypothesis Test, Paired Sample T-test. This study was conducted at SD Negeri 2 Cileuleuy with a sample of 20 fifth grade students, selected by Quota Sampling. The results of this study indicate that zig-zag training has a significant effect on agility in the obstacle game, namely the fifth grade students of SD Negeri 2 Cileuleuy
Penataan Lingkungan Desa Cijemit Sebagai Upaya Memulihkan dan Memelihara Kelestarian Lingkungan Manjaniawati, Suchi; Inayah, Khoirin; Mutmainah, Diah Siti; Aprilia, Hilda Nova; Zannah, Tiara Rojatun; Aina, Mila Hilmalia; Khoirunnisa, Salma; Indah, Sri; Askarimah, Rizqa; ., Taryana; Rizki, Ari Muhammad; Maulana, Aviv Ryan; Saputra, Niko Ramdani; Farhan, Miftahul; Yuliardi, Ricki
JURNAL PENGABDIAN KEPADA MASYARAKAT Vol 13 No 2 (2023): Desember 2023
Publisher : LPPM UNINUS

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kuliah Kerja Nyata (KKN) merupakan bentuk kegiatan pengabdian kepada masyarakat yang dilakukan oleh mahasiswa dalam melaksanakan Catur Dharma Perguruan Tinggi Muhammadiyah Aisyiyah (PTMA) yakni aspek pengabdian. Melalui kegiatan KKN di Desa Cijemit, terjadi sinergi antara perguruan tinggi dengan masyarakat sebagai wujud pengetahuan demokrasi. Salah satu program yang dilakukan oleh mahasiswa KKN Desa Cijemit berdasar pada hasil observasi yang dilakukan adalah penataan lingkungan. Penataan lingkungan yang terdiri dari kegiatan kerja bakti di setiap dusun, kegiatan reboisasi (penghijauan kembali) dengan diberikannya 1.350 bibit, dan pemasangan papan nama gang sebanyak 50 papan nama gang. Sasaran program penataan lingkungan ini yaitu seluruh masyarakat Desa Cijemit. Metode kegiatan dilakukan dengan melalui tahap persiapan, pelaksanaan, dan evaluasi. Hasil pengabdian memberikan gambaran akan pentingnya dalam memulihkan dan memelihara kelestarian lingkungan dan dengan adanya kegiatan tersebut lingkungan sekitar terlihat lebih asri, bersih, dan tertata rapih.
Pengaruh Permainan Tradisional Terhadap Peningkatan Kelincahan Siswa Kelas 5 SDN 2 Cileuleuy Maulana, Aviv Ryan; Fauzan, Elang
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1865

Abstract

The purpose of this study was to determine the zig-zag training on increasing agility in traditional sports games on the obstacle number. The method in this study is a type of quantitative research using an experimental method with a One Group Pretest-Posttest Design. The instrument used was the Pretest-Posttest on zig-zag agility. The data analysis technique used was the analysis prerequisite test, namely the Normality Test, Homogeneity Test, Hypothesis Test, Paired Sample T-test. This study was conducted at SD Negeri 2 Cileuleuy with a sample of 20 fifth grade students, selected by Quota Sampling. The results of this study indicate that zig-zag training has a significant effect on agility in the obstacle game, namely the fifth grade students of SD Negeri 2 Cileuleuy