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Cultivating Critical Thinking Skill in Industry Revolution 4.0 Through Debating Strategy: An Action Research Based on Reflective Research Yumelking, Marselus; Sina, Maria Wisendy
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.2080

Abstract

The gap in this research is that students are never stimulated with contrastive activities using debate, so the solution is to apply debate activities in the speaking class. This type of research is Classroom Action Research. This study uses purposive sampling with a homogenous sampling method. Data were collected using debate techniques as test results and observation and interview techniques as process results. The findings of this study are that the results of the critical thinking skills test have increased to 88.5%. The test result data is supported by observation results and field notes. students can create solutions to these problems. Students listen to their opponents' ideas and are able to refute every issue that is debated. In addition, the results of field records support the results of the critical thinking test. The majority, students can actively participate during debates. They can speak and criticize their opponents' opinions. They actively refute the ideas conveyed by the opponents. The global implications of this study are the impact of debate strategies on critical thinking, language skills, psychology, learning and time management
Enhancing Vocabulary Mastery Using Scrabble Game Mbere, Maria Anastasia; Yumelking, Marselus; Balik, Lusiana Mariyeta
International Journal Of Education, Social Studies, And Management (IJESSM) Vol. 5 No. 1 (2025): The International Journal of Education, Social Studies, and Management (IJESSM)
Publisher : LPPPIPublishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52121/ijessm.v5i1.591

Abstract

Vocabulary is a collection of words or phrases that are understood in a particular language and used by humans to communicate in everyday life. The researcher saw that the vocabulary ability of Yapenthom 1 Junior High School students was still very minimal, therefore the researcher conducted a study aimed at increasing vocabulary in students. The researcher used the scrabble game method as a teaching tool to improve English vocabulary in students. Scrabble game is a game played by small groups to arrange letters into words so that this game can improve vocabulary in students.  This study used a classroom action research method to collect data conducted in one class. The results of Classroom Action Research in cycle one with an mean score of 61.77%. In cycle two the mean score was 71.59% and in the third cycle with an mean score of 92.95% from the results of this study indicate that the Scrabble game media is suitable for use in learning English. Besides that the scrabble game changes the atmosphere of the class to be more active and greatly helps students in increasing English vocabulary.
Enhancing Vocabulary Mastery Using Scrabble Game Mbere, Maria Anastasia; Yumelking, Marselus; Balik, Lusiana Mariyeta
International Journal Of Education, Social Studies, And Management (IJESSM) Vol. 5 No. 1 (2025): The International Journal of Education, Social Studies, and Management (IJESSM)
Publisher : LPPPIPublishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52121/ijessm.v5i1.591

Abstract

Vocabulary is a collection of words or phrases that are understood in a particular language and used by humans to communicate in everyday life. The researcher saw that the vocabulary ability of Yapenthom 1 Junior High School students was still very minimal, therefore the researcher conducted a study aimed at increasing vocabulary in students. The researcher used the scrabble game method as a teaching tool to improve English vocabulary in students. Scrabble game is a game played by small groups to arrange letters into words so that this game can improve vocabulary in students.  This study used a classroom action research method to collect data conducted in one class. The results of Classroom Action Research in cycle one with an mean score of 61.77%. In cycle two the mean score was 71.59% and in the third cycle with an mean score of 92.95% from the results of this study indicate that the Scrabble game media is suitable for use in learning English. Besides that the scrabble game changes the atmosphere of the class to be more active and greatly helps students in increasing English vocabulary.
An analysis of students’ difficulties in learning vocabulary at secondary school in Muhamadiyah Waipare Maumere AG, Moh Satryo; Janggo, Wendelinus Oscar; Yumelking, Marselus
Jurnal Langua Vol 7 No 1 (2024): Langua: Journal of Linguistics, Literature, and Language Education
Publisher : Program Studi Pendidikan Bahasa Inggris, ISDIK Kie Raha Maluku Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.10805544

Abstract

This study aimed to identify the challenges and variables that eighth-grade students encounter when learning vocabulary. A quantitative research design was used in this study. The researchers employed close-ended questionnaires as the data collection tool in conjunction with an indirect communication technique to obtain the data. The eighth-grade pupils were the focus of this study. All of the data underwent descriptive analysis. The results demonstrated that students had a variety of challenges when it came to learning vocabulary. Grammar is the main factor, but students also have trouble learning vocabulary because of pronunciation and meaning. Additionally, there are external and internal factors that affect how well students learn vocabulary. The internal components included development, IQ, experience, drive, and memory. The usage of learning media, school facilities, family, and a variety of teaching methods were the external factors. The solutions to these problems are to read a lot of English vocabulary, practice learning vocabulary through exercises, and cultivate enthusiasm and motivation for learning vocabulary.
Cultivating Critical Thinking Skill in Industry Revolution 4.0 Through Debating Strategy: An Action Research Based on Reflective Research Yumelking, Marselus; Sina, Maria Wisendy
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.2080

Abstract

The gap in this research is that students are never stimulated with contrastive activities using debate, so the solution is to apply debate activities in the speaking class. This type of research is Classroom Action Research. This study uses purposive sampling with a homogenous sampling method. Data were collected using debate techniques as test results and observation and interview techniques as process results. The findings of this study are that the results of the critical thinking skills test have increased to 88.5%. The test result data is supported by observation results and field notes. students can create solutions to these problems. Students listen to their opponents' ideas and are able to refute every issue that is debated. In addition, the results of field records support the results of the critical thinking test. The majority, students can actively participate during debates. They can speak and criticize their opponents' opinions. They actively refute the ideas conveyed by the opponents. The global implications of this study are the impact of debate strategies on critical thinking, language skills, psychology, learning and time management