S Bachri, Bachtiar
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Development of Hybrid Problem-Based Learning (HyProBeL) Learning Model on Basic Programming Algorithm Material Agustin, Deni; Masitoh, Siti; S Bachri, Bachtiar
International Journal of Current Educational Research Vol. 3 No. 2 (2024): December
Publisher : Indonesia Emerging Literacy Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53621/ijocer.v3i2.370

Abstract

Objective: Hybrid learning is environmental learning through the internet used in groups. Hybrid learning activities are expected so that students can actively ask and speak because learning is student-centered. Method: The type of research used by researchers is development research, known as Research and Development (R & D), which refers to the Borg and Gall model. Results: The research produces a product in the form of a model; the results show that the implementation of the HyProBeL learning model can improve critical thinking and problem-solving skills. Research findings related to the HyProBeL learning model begin with the development of a Hybrid Problem Based Learning model for basic programming algorithm material. Novelty: The results of the development of the HyProBeL model obtained a development value of 95.1%, which has a very good category, with the conclusion that the HyProBeL model learning model has a validity level that is valid, effective, and practical to use.
Integrating Video Simulation into Hybrid Problem-Based Learning: A Strategy for Fostering Critical Thinking and Problem-Solving Abilities in Grade X Students Studying Basic Programming Algorithms Suliantini, Deni Agustin; Masitoh, Siti; S Bachri, Bachtiar
International Journal of Current Educational Research Vol. 3 No. 2 (2024): December
Publisher : Indonesia Emerging Literacy Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53621/ijocer.v3i2.372

Abstract

Objective: This study aims to determine the effectiveness of video simulation on hybrid problem-based Learning (PBL) in improving grade X students' critical thinking and problem-solving skills using primary programming algorithm material. Method: The research method used is quantitative, with a quasi-experimental research type and pretest-posttest control group design. This study involved 30 students in the control and 30 in the experimental classes. The research sample was selected using a purposive sampling technique with the criteria of grade X students studying basic programming algorithms. Data collection techniques used questionnaires or questionnaires from 2 research instruments: critical thinking and problem-solving abilities. Data analysis in this study used normality tests and homogeneity tests. Results: This study showed a significant increase in grade X students' critical thinking and problem-solving abilities in studying basic programming algorithms after video simulation integration in HPBL intervention. Novelty: The integration of video simulation in HPBL provides a concrete visual representation that helps students understand abstract concepts and apply theory in real situations, enriching the learning process of basic programming algorithms. Future research is expected to explore other learning methods to improve the effectiveness of hybrid problem-based learning so that students have a learning style in learning basic programming algorithms.