Vucelja, Stevan
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Development of a digital canva-based interactive e-module by using geogebra for high school statistics material Rizkiani, Nidya; Jumroh, Jumroh; Lusiana, Lusiana; Vucelja, Stevan; Uriszar, Ibon Mugica
JINoP (Jurnal Inovasi Pembelajaran) Vol. 10 No. 2 (2024): November
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v10i2.34779

Abstract

The Merdeka Curriculum has an up-to-date flow of learning objectives in statistics material, especially data presentation. However, most students still need help presenting data because teaching materials at school only use printed books. This research aims to produce digital-based interactive e-module development products using the application Canva-assisted Geogebra in high school statistics material that meets the criteria of being valid, practical, and having potential effects. The research method used is R & D (research and development). The development model in this research refers to the ADDIE model, which consists of stages of analysis (analysis), level design (plan), level of development (development), level implementation (implementation), and stage evaluation (evaluation). The trial was conducted on 41 class XI students at SMA Negeri 11 Palembang. Data was obtained from validation questionnaires for validity, student response questionnaires for practicality, and student learning outcomes tests to see potential effects. The results of the research obtained that Canvas digital interactive e-module product assisted by Geogebra on high school statistics material was categorized as very valid (88.04%), efficient (90.26%), and had an effect which was categorized as good (86.81%). The results of this development should be used as teaching materials and learning media in presenting statistical material, especially the scatter diagram sub-material data. It is hoped that teachers can apply the results of this research in presenting statistical material in class, especially the scatter diagram sub-material.
Challenge-Based Learning in Probability: Developing Digital Teaching Materials for High School Students Arifia, Adhelia Putri; Jumroh, Jumroh; Lusiana, Lusiana; Vucelja, Stevan
Jurnal Pendidikan MIPA Vol 26, No 3 (2025): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v26i3.pp1659-1678

Abstract

This study aims to develop digital teaching materials on probability using the Challenge-Based Learning (CBL) model that meets the criteria of being valid, practical, and potentially effective. This is motivated by the low level of difficulty students face in understanding abstract probability material and the lack of interesting and effective learning resources. The development of these teaching materials is expected to provide an innovative solution to overcome the limitations of existing learning resources, particularly in mathematics learning, such as those related to probability. The research used a Research and Development (R&D) approach following the ADDIE model, which includes five stages: analysis, design, development, implementation, and evaluation. Instruments used included expert validation questionnaires, student learning outcome tests, and student response questionnaires. This research trial was conducted on class X students of SMA Negeri 4 Palembang. Data were analyzed both descriptively and quantitatively to assess the quality and impact of the developed materials. The validation results show that the digital teaching materials fall into the “highly valid” category with an average score of 88.66%. The practicality assessment based on student response questionnaires obtained an average score of 89.67% and was categorized as “highly practical”. Data collection on learning outcomes was conducted through pretest and posttest learning assessments. Data analysis included normality tests, N-Gain tests to determine the extent of learning improvement, and paired t-tests to determine the significance of differences. The t-test results yielded a Sig. (2-tailed) value of 0.000 less than 0.05, indicating a significant difference between the pretest and posttest scores. The N-Gain test yielded a value of 0.77, categorized as high. The developed product not only meets quantitative criteria but also contributes pedagogically by increasing students' active engagement in the learning process. The integration of the CBL model and digital media enhances students' motivation, participation, and understanding of abstract mathematical concepts. By utilizing Flip PDF software, teaching materials are converted into interactive e-book formats that are more engaging and accessible. This product is worthy of broader application in mathematics education at the high school level.   Keywords: digital teaching materials, challenge-based learning, flip PDF professional, probability.