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PENGARUH MODEL PEMBELAJARAN CORE TERHADAP KEMAMPUAN KONEKSI MATEMATIS DAN MOTIVASI BELAJAR SISWA Triyanti, Krisna; Jumroh, Jumroh; Retta, Allen Marga
Jurnal Math-UMB.EDU Vol 7, No 1 (2019): Volume 7 Nomor 1, Tahun 2019
Publisher : Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/math-umb.edu.v7i1.486

Abstract

The Connecting, Organizing, Reflecting, Extending (CORE) learning model is a learning model that has the design of constructing students' abilities by connecting and organizing knowledge, then rethinking the concept being studied. The purpose of this study is to find out whether or not the influence of the learning model Connecting, Organizing, Reflecting, Extending the ability of mathematical connections, and to find out the motivation of students learning at SMK YP Gajah Mada Palembang. The population in this study were all students of class XI, amounting to 420. The sample taken in this study was class XI TITL 4, totaling 30 students as an experimental class taught using the CORE learning model and class XI TPM totaling 27 people as a control class taught using conventional learning. The design of the experimental method used is Posttest-Only Control Design. Data collection techniques using test and non-test techniques. Data were analyzed using an independent sample t test, with a significance level of 5%. The results of this study are that there is a significant influence between the learning models of Connecting, Organizing, Reflecting, Extending (CORE) on the ability of mathematical connections and motivation to learn students of SMK YP Gajah Mada Palembang.  Keywords: CORE, Mathematical connection, learning motivation
PENINGKATAN KEMAMPUAN PEMECAHAN MASALAH MELALUI MODEL PEMBELAJARAN CREATIVE PROBLEM SOLVING (CPS) KELAS VIII Alhadiyansyah, Wahyu; Jumroh, Jumroh; Mulbasari, Anggria Septiani
Jurnal Math-UMB.EDU Vol 7, No 1 (2019): Volume 7 Nomor 1, Tahun 2019
Publisher : Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/math-umb.edu.v7i1.438

Abstract

This study aims to determine whether there is no increase in problem solving skills through the Creative Problem Solving (CPS) learning model for Grade VIII students of SMP Negeri 7 Palembang. This experimental research uses One Groups Pretest-Posttest Design, with a population of 324 students of Palembang 7 Junior High School students and a sample of 27 students taken by cluster sampling technique, which is an experimental class that is treated with Creative Problem Solving (CPS) learning model. The variables measured in this study were improvement in problem solving ability and treatment variables, namely Creative Problem Solving Learning Model (CPS). The subjects in this study were class  and used descriptive research methods. Data collection techniques using the test. The analysis technique used in this study is the N-Gain Test. Based on the results of the analysis of the N-Gain test data the initial test (pretest) and the final test (posttest) obtained a gain index of 0.62 with moderate interpretation with an average pretest value of 30.9 and an average posttest value of 72.6. These results indicate that there is an increase in problem solving skills through the Creative Problem Solving (CPS) learning model for VIII grade students of SMP Negeri 7 Palembang.Keywords: Problem Solving Ability, Creative Problem Solving (CPS) Learning Model.
Pengembangan media pembelajaran bangun ruang sisi datar menggunakan Macromedia Flash 8 berbasis pendekatan PMRI Sholihatun, Annisa Dayani; Misdalina, Misdalina; Jumroh, Jumroh
PYTHAGORAS Jurnal Matematika dan Pendidikan Matematika Vol. 16 No. 2: December 2021
Publisher : Department of Mathematics Education, Faculty of Mathematics and Natural Sciences, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/pythagoras.v16i2.42194

Abstract

Penelitian ini bertujuan untuk menghasilkan media pembelajaran bangun ruang sisi datar menggunakan Macromedia Flash 8 berbasis pendekatan PMRI yang valid, praktis, dan memiliki efek potensial terhadap hasil belajar peserta didik. Ini merupakan penelitian dan pengembangan (R&D) yang menggunakan model ADDIE yang terdiri dari lima tahap, yaitu Analysis, Design, Development, Implementation, dan Evaluation. Media pembelajaran diujicobakan pada peserta didik kelas VIII. Pengumpulan data dilakukan melalui penggunaan angket dan tes. Hasil penelitian dan pengembangan yang berupa media pembelajaran menunjukkan bahwa media pembelajaran telah divalidasi oleh pakar dan mendapatkan persentase penilaian sebesar 90% dengan kategori sangat valid, media pembelajaran berdasarkan hasil penilaian angket pada uji coba kelompok kecil (small group) memperoleh persentase penilaian sebesar 86,6% dengan kategori sangat praktis, dan pada uji coba lapangan (field test) berdasarkan hasil nilai tes akhir (posttest) peserta didik menghasilkan persentase ketuntasan sebesar 85,3% dengan kategori sangat baik sehingga media pembelajaran yang dikembangkan memiliki efek potensial terhadap hasil belajar peserta didik.Development of PMRI approach-based learning media for flat-sided shapes using Macromedia Flash 8 AbstractThis study aims to produce learning media for flat-sided shapes using Macromedia Flash 8 based on the PMRI approach that is valid, practical, and has a potential effect on student learning outcomes. This is a research and development (R&D) using the ADDIE model which consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. Learning media was tested on class VIII students. Data was collected through the use of questionnaires and tests. The results of research and development in the form of learning media show that learning media have been validated by experts and obtained an assessment percentage of 90% with a very valid category, learning media based on the results of the questionnaire assessment in small group trials obtained an assessment percentage of 86.6 % with a very practical category, and in the field test based on the results of the final test scores (posttest) students produced a percentage of completeness of 85.3% with a very good category so that the learning media developed has a potential effect on student learning outcomes.
Improvement of Prospective Teacher Mathematics Reasoning Ability Using Numeration Assisted E-Learning Jayanti, Jayanti; Jumroh, Jumroh
JIPM (Jurnal Ilmiah Pendidikan Matematika) Vol 10, No 1 (2021)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/jipm.v10i1.10347

Abstract

This study aims to examine the improvement of prospective teacher Mathematical Reasoning (KPM) abilities through E-Learning-assisted Numeration learning. This study used a quasi-experimental method with a non-equivalent pretest and posttest control group design. The subjects of this study were mathematics prospective teachers at Universitas PGRI Palembang. namely the experimental class which received E-learning assisted numeracy learning (PNBE) and the control class which received conventional learning (PK). Based on the results of the analysis of the difference in the mean difference in the KPM increase of prospective teachers who received PNBE learning and prospective teacher who received conventional learning, the scores from the table of increasing KPM of students who received E-learning-assisted Numeration learning (PNBE) were better than a prospective teacher who received conventional learning. Based on the results of data analysis, it can be concluded that numeracy skills and mathematical reasoning abilities of fourth-semester prospective teacher PGSD at PGRI university are quite good. It is recommended for teaching staff/lecturers to be able to try out this learning model on other mathematical abilities.
Pengaruh Model Problem Based Learning Terhadap Kemampuan Pemecahan Masalah Matematis Siswa SMP Negeri 3 Prabumulih Arista, Vevitri; Jumroh, Jumroh; Kesumawati, Nila
JAMPARING: Jurnal Akuntansi Manajemen Pariwisata dan Pembelajaran Konseling Vol 2, No 2 (2024): Agustus 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jamparing.v2i2.2955

Abstract

This research aims to determine the effect of the problem-based learning model on the mathematical problem-solving abilities of students at SMP Negeri 3 Prabumulih. This research was conducted at SMP Negeri 3 Prabumulih for the 2023/2024 academic year. The research sample was obtained from two classes consisting of an experimental class (PBL) of 32 students and a control class (conventional) of 32 students. Data collection after treatment was done using tests of students' mathematical problem-solving abilities. From the results of the research and discussion, it can be concluded that there is an influence that the mathematical problem-solving skills of students taught using the problem-based learning model are higher than those of students taught.
PENERAPAN METODE TEAMS GAMES TOURNAMENT (TGT) PADA PEMBELAJARAN AL-QUR’AN HADITS DI MIS NURUL AMAL Masru’ah, Imas; Yuniartin, Titin; Jauhari, Ahmad; Jumroh, Jumroh
Tahsinia Vol 5 No 8 (2024): November
Publisher : STIT Rakeyan Santang Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57171/jt.v5i8.605

Abstract

Tujuan dari penerapan metode Teams Games Tournament (TGT) adalah untuk meningkatkan keaktifan peserta didik dalam menguasai materi yang disampaikan oleh guru pada kegiatan pembelajaran Al Qur’ah Hadits. Sehingga peserta didik tidak mengalami kejenuhan dalam menerima materi sebagai akibat dari penggunaan metode ceramah. Maka dari itu metode Teams Games Tournament (TGT) sangatlah tepat dalam mengatasi peserta didik yang kurang aktif dan sedang mengalami kejenuhan terhadap kegiatan pembelajaran. Penulis melakukan penelitian ini dengan menggunakan pendekatan kualitatif dan metodologi penelitian studi lapangan yaitu melakukan observasi langsung, wawancara dengan peserta didik. Dalam observasi tersebut peneliti menemukan beberapa perubahan pada diri peserta didik. Perubahan yang pertama yaitu peserta didik menjadi lebih aktif. Yang kedua peseta didik menjadi lebih senang karena belajar sambil bermain. Yang ketiga peserta didik dapat bekerja sama dengan teamnya dalam memecahkan masalah, sehingga waktu akan terasa lebih sedikit dan tidak membosankan karena semua peserta didik terlibat dalam kegiatan pembelajaran.
Development of a digital canva-based interactive e-module by using geogebra for high school statistics material Rizkiani, Nidya; Jumroh, Jumroh; Lusiana, Lusiana; Vucelja, Stevan; Uriszar, Ibon Mugica
JINoP (Jurnal Inovasi Pembelajaran) Vol. 10 No. 2 (2024): November
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v10i2.34779

Abstract

The Merdeka Curriculum has an up-to-date flow of learning objectives in statistics material, especially data presentation. However, most students still need help presenting data because teaching materials at school only use printed books. This research aims to produce digital-based interactive e-module development products using the application Canva-assisted Geogebra in high school statistics material that meets the criteria of being valid, practical, and having potential effects. The research method used is R & D (research and development). The development model in this research refers to the ADDIE model, which consists of stages of analysis (analysis), level design (plan), level of development (development), level implementation (implementation), and stage evaluation (evaluation). The trial was conducted on 41 class XI students at SMA Negeri 11 Palembang. Data was obtained from validation questionnaires for validity, student response questionnaires for practicality, and student learning outcomes tests to see potential effects. The results of the research obtained that Canvas digital interactive e-module product assisted by Geogebra on high school statistics material was categorized as very valid (88.04%), efficient (90.26%), and had an effect which was categorized as good (86.81%). The results of this development should be used as teaching materials and learning media in presenting statistical material, especially the scatter diagram sub-material data. It is hoped that teachers can apply the results of this research in presenting statistical material in class, especially the scatter diagram sub-material.
Examining the use of Jamovi in learning statistics: Students’ perception Jumroh, Jumroh; Ningsih, Yunika Lestaria; Octaria, Dina; Nopriyanti, Tika Dwi
Al-Jabar: Jurnal Pendidikan Matematika Vol 16 No 2 (2025): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v16i2.28119

Abstract

Purpose: The present study explores how pre-service teachers engage with Jamovi, an open-source platform for statistical analysis, during their study of descriptive statistics. It investigates students’ perceptions regarding its functionality, its impact on conceptual understanding, and the external conditions that shape their experiences in a digital learning context. Method: Employing a concurrent mixed-methods approach, the research involved 72 undergraduate students enrolled in a teacher training program in Indonesia. Data were gathered using structured questionnaires complemented by classroom observations conducted across seven instructional sessions where Jamovi was actively integrated into the teaching process. Findings: Students demonstrated strong engagement and generally favorable perceptions toward Jamovi, citing its user-friendly interface and real-time visual feedback as major advantages. The study also found that students' experiences were influenced by factors such as the availability of instructional guidance and reliable internet connectivity. Significance: The findings indicate that Jamovi offers a viable alternative for enhancing statistical instruction, particularly for learners with minimal prior exposure to analytical tools. By lowering technical barriers, it supports independent learning and could be instrumental in developing data literacy among prospective educators. This research highlights the value of adopting accessible digital tools alongside pedagogical support to improve student outcomes in statistics education.
Challenge-Based Learning in Probability: Developing Digital Teaching Materials for High School Students Arifia, Adhelia Putri; Jumroh, Jumroh; Lusiana, Lusiana; Vucelja, Stevan
Jurnal Pendidikan MIPA Vol 26, No 3 (2025): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v26i3.pp1659-1678

Abstract

This study aims to develop digital teaching materials on probability using the Challenge-Based Learning (CBL) model that meets the criteria of being valid, practical, and potentially effective. This is motivated by the low level of difficulty students face in understanding abstract probability material and the lack of interesting and effective learning resources. The development of these teaching materials is expected to provide an innovative solution to overcome the limitations of existing learning resources, particularly in mathematics learning, such as those related to probability. The research used a Research and Development (R&D) approach following the ADDIE model, which includes five stages: analysis, design, development, implementation, and evaluation. Instruments used included expert validation questionnaires, student learning outcome tests, and student response questionnaires. This research trial was conducted on class X students of SMA Negeri 4 Palembang. Data were analyzed both descriptively and quantitatively to assess the quality and impact of the developed materials. The validation results show that the digital teaching materials fall into the “highly valid” category with an average score of 88.66%. The practicality assessment based on student response questionnaires obtained an average score of 89.67% and was categorized as “highly practical”. Data collection on learning outcomes was conducted through pretest and posttest learning assessments. Data analysis included normality tests, N-Gain tests to determine the extent of learning improvement, and paired t-tests to determine the significance of differences. The t-test results yielded a Sig. (2-tailed) value of 0.000 less than 0.05, indicating a significant difference between the pretest and posttest scores. The N-Gain test yielded a value of 0.77, categorized as high. The developed product not only meets quantitative criteria but also contributes pedagogically by increasing students' active engagement in the learning process. The integration of the CBL model and digital media enhances students' motivation, participation, and understanding of abstract mathematical concepts. By utilizing Flip PDF software, teaching materials are converted into interactive e-book formats that are more engaging and accessible. This product is worthy of broader application in mathematics education at the high school level.   Keywords: digital teaching materials, challenge-based learning, flip PDF professional, probability.
Development of a Desmos-Assisted Planar Analytic Geometry Textbook to Support High Order Thinking Skills Ningsih, Yunika Lestaria; Octaria, Dina; Nopriyanti, Tika Dwi; Jumroh, Jumroh
JTAM (Jurnal Teori dan Aplikasi Matematika) Vol 8, No 2 (2024): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jtam.v8i2.20775

Abstract

The study focuses on improving higher-order thinking skills (HOTS) in mathematics students using a Desmos-assisted planar analytic geometry course. Analytic geometry, which is essential for understanding geometric properties using analytic methods, requires students to develop problem-solving, analysis, assessment, and creativity abilities. However, current educational practices fall short of acquiring these abilities due to insufficient instructional techniques, textbooks, and a lack of integration with information and communication technologies. To address these shortcomings, the study proposes a Desmos-assisted textbook meant to increase students' HOTS through the use of interactive Desmos platform tools such as graphic depiction, experimentation, simulation, and collaborative learning. The textbook development followed the PLOMP model, which included preliminary research, prototyping, and assessment phases, ensuring the textbook's validity and practicality through reiterated evaluations. The findings show that the textbook is highly valid and practical for instructional purposes, improving students' knowledge of mathematical concepts and ability to engage in HOTS processes. Despite some difficulties with HOTS-related practice questions, generally student feedback was positive, emphasizing the textbook's function in supporting a deeper understanding of analytic geometry and encouraging problem-solving skills. The study indicates that integrating technology such as Desmos into mathematics education can greatly contribute to the development of students' HOTS, and recommends its use in teaching techniques as well as additional research on its implementation in educational contexts.