Oktarafikayanti
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PEMANFAATAN PLATFORM PEMBELAJARAN ONLINE INTERAKTIF UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA KELAS V DALAM KURIKULUM MERDEKA Ni Wayan Meniasih; Achmad Ramadhan; Oktarafikayanti
EDU RESEARCH Vol 5 No 4 (2024): EDU RESEARCH
Publisher : IICLS (Indonesian Institute for Corporate Learning and Studies)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47827/jer.v5i4.345

Abstract

This study aims to analyze the effect of using interactive online learning platforms to improve the learning motivation of fifth-grade students at SDN 22 Palu. This research employs a Classroom Action Research (CAR) method with two cycles, involving 27 students. The platforms used are Wordwall, Educaply, and Spinter, which were applied to enhance student engagement, interest, enthusiasm, and satisfaction with the learning process. The results show a significant increase in student engagement, from 55% in the first cycle to 85% in the second cycle. Additionally, students' interest and curiosity also increased, along with higher enthusiasm and satisfaction with this technology-based learning. In conclusion, the use of interactive online learning media significantly improves students' learning motivation. This study suggests that teachers should optimize the use of technology in education to improve student learning outcomes.
OPTIMALISASI PENGGUNAAN APLIKASI WORDWALL DALAM MENINGKATKAN KREATIVITAS DAN MOTIVASI BELAJAR SISWA KELAS V PADA MATERI IPA DI SDN 22 PALU Siti Zulqaidah; Achmad Ramadhan; Oktarafikayanti
EDU RESEARCH Vol 5 No 3 (2024): EDU RESEARCH
Publisher : IICLS (Indonesian Institute for Corporate Learning and Studies)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47827/jer.v5i3.355

Abstract

This study aims to optimize the use of the Wordwall application to enhance the creativity and learning motivation of fifth-grade students at SDN 22 Palu in science subjects. The research employed a Classroom Action Research (CAR) method conducted in two cycles, with each cycle consisting of planning, implementation, observation, and reflection phases. The study involved 27 students as subjects. Data were collected through observations, interviews, and learning outcome tests, and were analyzed descriptively. The findings indicate a significant increase in students' motivation and creativity following the use of Wordwall. In the first cycle, students demonstrated limited enthusiasm, but by the second cycle, their engagement and motivation had increased significantly. The students' average scores also improved, surpassing the Minimum Mastery Criteria (KKM) in the second cycle. Additionally, the Wordwall application provided an interactive and enjoyable learning experience, stimulating students' creative thinking in understanding science concepts.
PENERAPAN QUIZIZ SEBAGAI MEDIA EVALUASI INTERAKTIF UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR SISWA KELAS V PADA PELAJARAN BAHASA INDONESIA Nur Afiatun; Achmad Ramadhan; Oktarafikayanti
EDU RESEARCH Vol 5 No 4 (2024): EDU RESEARCH
Publisher : IICLS (Indonesian Institute for Corporate Learning and Studies)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47827/jer.v5i4.378

Abstract

This study aims to analyze the application of Quizizz as an interactive evaluation medium to enhance the motivation and learning outcomes of fifth-grade students in Indonesian language lessons. The research method employed is classroom action research (CAR) with two cycles, involving 30 students. The findings indicate that the use of Quizizz significantly boosts students' learning motivation, as reflected in the increased motivation questionnaire scores. Furthermore, the average student score improved from 72 in the first cycle to 80 in the second cycle, with the percentage of students meeting the Minimum Completeness Criteria (KKM) rising from 65% to 88%. These results demonstrate that Quizizz is effective in creating an engaging and enjoyable learning environment, thus aiding students in better understanding the subject matter. This study recommends the use of technology-based evaluation media like Quizizz to enhance the quality of education in elementary schools.