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Perbandingan Profesionalisme Mahasiswa Pada Setiap Angkatan Mahasiswa Profesi Fakultas Kedokteran Universitas Muhammadiyah Sumatera Utara Febriansyah, Renaldi; Isnayanti, Desi
ANATOMICA MEDICAL JOURNAL | AMJ Vol 7, No 3 (2024)
Publisher : Universitas Muhammadiyah Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/amj.v7i3.14422

Abstract

Mahasiswa profesi dokter harus memiliki nilai profesionalisme yang baik pada setiap mahasiswa profesi dokter, perbandingan nilai profesionalisme pada setiap angkatan dapat dipengaruhi oleh beberapa faktor seperti, faktor stres, beban akademik, lingkungan belajar baru, pengalaman pembelajaran. karena lingkungan belajar yang baru menyebabkan terjadinya stres dan beban akademik menjadi lebih tinggi hal ini akan memicu terjadinya penurunan profesionalisme mahasiswa. Penelitian ini memiliki tujuan untuk mengetahui perbandingan profesionalisme pada setiap mahasiswa profesi FK UMSU. Metode. Penelitian ini merupakan penelitian deskriptif analitik dengan desain cross sectional pada 74 mahasiswa Fakultas Kedokteran Universitas Muhammadiyah Sumatera Utara angkatan 2017 dan 2018 yang dipilih berdasarkan Quota Sampling. Daltal dialmbil menggunalkaln kuesioner Professionallism alssessment scalle for medicall daln dialnallisis dengaln uji t tidalk berpalsalngaln. Halsil. Profesionallisme malhalsiswal profesi tertinggi terdalpalt paldal Alngkaltaln 2017 (88,5) daln perempualn (87,6) dengaln perbedalaln alntalr kelompok yalng tidalk signifikaln (p = 0,100 daln p= 0,233). Kesimpulaln. Tidalk terdalpalt perbedalaln yalng signifikaln paldal profesionallisme malhalsiswal Falkultals Kedokteraln alntalral alngkaltaln 2017 daln 2018 sertal jenis kelalmin lalki-lalki daln perempualn.Kaltal kunci: profesionallisme, malhalsiswal kedokteraln, alngkaltaln belaljalr
Design Game Design "Introduction of National Hero Figures For Children” Febriansyah, Renaldi; Hermita, Rani
Jurnal Indonesia Sosial Sains Vol. 5 No. 06 (2024): Jurnal Indonesia Sosial Sains
Publisher : CV. Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/jiss.v5i06.1158

Abstract

This research aims to design an attention-grabbing and educational design game about National Hero Figures, Hero Figures including in history lessons where now history is a compulsory subject that needs to be studied by all children. By studying history, it is hoped that students can know history and appreciate the services of previous heroes and draw subjects from the values contained in it. Through history, values and social skills can be developed for students in the form of democratic values, nationalism, patriotism, responsibility, independence and the importance of education for the progress of a nation. On the other hand, games for children are able to accelerate the occurrence of myelination which can improve cognitive and motor skills and can provoke interest in learning. Researchers designed educational games accompanied by interesting audio, animation and graphics to increase interest and help children learn to get to know national heroes. This design game was designed using Luther Sutopo's multimedia method. The luther sutopo multimedia method consists of several stages, namely concept, design, material collecting, assembly, testing, and distribution. The results obtained in the assessment through a questionnaire that has been tested at Mis Azrina, Jalan Marelan Raya No. 287 B, Rengas Pulau, Kec. in learning to get to know national hero figures that have been proven in the results of the pre-test and post-test.