Nor Jayadi
Institut Seni Indonesia Yogyakarta

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Journal : PRODUCTUM : Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)

Pengembangan desain produk berbahan baku limbah kerang di Bantul Nor Jayadi; Rahmawan Dwi Prasetya
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 1 (2017)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (381.891 KB) | DOI: 10.24821/productum.v3i1.1736

Abstract

The problem that is often faced for small and medium industries is the limited capital they have. They feel unable to hire designers to produce innovative products. They also often objected to allocating funds to conduct design experiments that required a lot of funds that they found to be highly speculative. Many small and medium industries that are comfortable with their conditions, accept orders whose designs come from direct buyers. They only become producers who often have low bargaining positions in the presence of buyers. The price of production is even determined by non-producer buyers. As a result, despite the large number of orders, the welfare of business actors and employees is difficult to improve. UMKM Development Activities This art is done to overcome these obstacles. Pembina who is a lecturer in Product Design Study Program ISI Yogyakarta has the competence to carry out the product innovation development activities. Through a more collaborative activities between lecturers and business actors, some design products produced from clam waste, some of which are made of prototype. With these activities, it is expected that business actors are motivated to continuously make design innovations on the products it produces. Collaboration, for lecturers also have a positive impact, namely the development of insight into the material and engineering workmanship in the field which in turn can be used as learning materials on campus.Keywords: waste, clame, product design
Penguatan eksistensi kota kreatif melalui inovasi desain kamuflase menara BTS berbasis zonasi wilayah Nor Jayadi; Rahmawan Dwi Prasetya
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 3 (2018)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (693.771 KB) | DOI: 10.24821/productum.v3i3.1923

Abstract

This paper discusses an effort to maintain and strengthen the existence of Yogyakarta City as a creative city through the innovation of communication infrastructure in the form of BTS (Base Transceiver Station) tower by offering the idea of camouflage design of BTS tower based zonation area that has been determined in Yogyakarta City Local Regulation No. 1 of 2015 about Spatial Detail Plan and Zoning Regulation of Yogyakarta City 2015 - 2035. Besides being driven by the importance of communication aspect which is one of important elements in creative city, the design innovation is also expected to show the concern of all stakeholders about the importance of harmonization and aesthetics in a city area. Key words: BTS tower, camouflage, creative city
Perancangan produk furnitur co-working space dengan konsep open space Audi Firza Mulyana; Rahmawan Dwi Prasetya; Nor Jayadi
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 6, No 2 (2023)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v6i2.9149

Abstract

Coworking Space is a place where individuals or groups have different work backgrounds in one place. In Indonesia, coworking spaces are developing, with proof of that is the emergence of coworking spaces in big cities, such as Jakarta, Bandung, Surabaya, and Yogyakarta. With the increasing demand, coworking spaces are currently experiencing development. One element that is quite close and plays an important role in work activities is a table and chairs. Various activities and various work backgrounds that gather in a limited space and spend quite a long time, demand a coworking space to be a versatile and comfortable place. Thus, we need furniture that can achieve effectiveness and still think about the concept of open space or sharing space with other users. This means that this furniture has more features, such as being able to be used individually or together. So that the designed tables and chairs can accommodate user needs and adjust the space that is expected to create comfort for working in a coworking space.
Perancangan mainan konstruktif untuk membantu tumbuh kembang anak kreatif Utomo, Deki; Prasetya, Rahmawan Dwi; Jayadi, Nor
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 7, No 2 (2024)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v7i2.13961

Abstract

Early age or the golden age is a time of rapid development and growth of children. Education and stimulation through children's play activities are very influential for children's physical and mental development. Play is a need for early childhood that must be met for children's cognitive and motor development. But giving too many toys to children can inhibit children's creativity, make children bored quickly, and make children's concentration decrease. Children aged 5-6 years have the characteristics of more concrete thinking, realism, and high imagination. Based on this background, the author will design a constructive toy for children aged 5-6 years that can increase children's creativity with a more varied game system for children to play to challenge their creativity. The design method used is design thinking with five stages, namely empathise, define, ideate, protoype, and test. This design produces constructive toys for children aged 5-6 years with a flexible connection system adapted to the shape of the joints of motion, with this connection system toys can be arranged and moved so that children can maximally develop their imagination.