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Digital and Financial Technology as a Support for the Growth of the Pancong Lumer MSME in Bojonegoro City Nuraini, Melan; Setiawan, Nanang
Journal of Business Improvement Vol 2 No 1 (2025): Edisi IV, Februari 2025
Publisher : Institut Agama Islam Al-Fatimah Bojonegoro

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Abstract

This study aims to identify the role of digital and financial technology in supporting the development of the Pancong Lumer MSME in Bojonegoro City. The MSME sector plays a crucial role in the regional economy, and the application of Financial Technology is expected to provide solutions for overcoming the limitations of traditional financial access. The research employs a descriptive qualitative approach, collecting data through direct observation of the MSME operational activities, interviews with business owners and practitioners, and a review of relevant literature. The results indicate that, despite limitations in digital access, the implementation of Financial Technology has helped MSMEs manage finances more effectively, accelerate transactions, and improve access to information and broader markets. The contribution of this study is to provide deeper insights into how digital and financial technology can accelerate the development of MSMEs, particularly in the context of the increasingly evolving digital era
Wayground Paper Mode: An Innovation of Game Based Learning Evaluation Tools in Islamic Elementary Schools Elfiana, Dwi Endah; Mufida, Shobrina Nurul; Sari, Dyah Permata; Susilawati; Nuraini, Melan; Solikha, Sella Rizkiyatus
Proceeding International Conference on Education Volume 03, Agustus Tahun 2025: International Conference on Education
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan, Universitas Islam Negeri (UIN) Syekh Wasil Kediri, Indonesia

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Abstract

Learning evaluation in Islamic elementary schools often relies on conventional methods that are less engaging and do not fully encourage active student participation. Although several technology-based innovations have been introduced, they often require digital devices that are not always available in every school, which limits their use. Therefore, this study aims to develop Wayground Paper Mode as an innovative game-based learning evaluation tool for use in madrasah ibtidaiyah (Islamic elementary schools). The ADDIE model (Analysis, Design, Development, Implementation, Evaluation) as a research and development methods. The product was tested with 24 students aged 10–11 years (8 male and 16 female) at MI Plus Al-Fatimah Bojonegoro on the material of energy changes. The validation process involved analyzing test items and assessing media feasibility through the Facet Rasch Model to obtain objective data from expert judgment. In addition, student responses to the media were collected through questionnaires. The results show that Wayground Paper Mode has a high level of validity and received positive feedback from students. This innovation demonstrates that a game-based evaluation approach can create a more interactive, enjoyable, and meaningful learning experience in Islamic elementary school settings.
Development of Snakes and Ladders Learning Media on Vector Material: Analysis Using the Rasch Model Elfiana, Dwi Endah; Mufida, Shobrina Nurul; Oktaningtyas, Oky Dua; Mustaghfiroh, Qoimatul; Laili, Ummiy Fauziyah; Sari, Dyah Permata; Najib, Iqbal Ainun; Nuraini, Melan; Sholiha, Sela Rizkiyatus; Azzahra, Arin Amelia; Sa’ban, M. Satria Alif
Studies in Philosophy of Science and Education Vol. 6 No. 1 (2025): March
Publisher : National Dong Hwa University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46627/sipose.v6i1.820

Abstract

This study aims to develop snakes and ladders learning media for vector materials in physics and to assess its feasibility using the Rasch Model. The research uses a research and development approach with the ADDIE model, emphasizing limited feasibility testing. The study involved 35 high school students (12 male and 23 female) at the implementation stage. Research data were obtained through expert validation sheets and student response questionnaires. Media validation consisted of three subject matter experts, three learning media experts, and three physics education experts. The collected data were analyzed using the Many Facet Rasch Model to evaluate item fit, rater consistency, and the reliability of the assessment instruments. The results showed that the validation data met the fit statistics and acceptable reliability criteria, indicating uniformity of assessment among the validators across various evaluated aspects. Analysis of student responses revealed that the snakes and ladders learning media developed met the practicality criteria from a student perspective after being implemented in vector learning activities. Students assessed this media as easy to use and suitable for supporting physics learning. These findings indicate that the developed learning media is feasible in terms of content, design, and learning aspects. The application of the Rasch Model strengthens the objectivity of the feasibility analysis by controlling the level of assessor rigor and item characteristics.