Munawwaroh, Nur Mahmudah
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Development Of The Treasure Hunt: Fun Math Card Game Gamification-Based Learning Media To Enhance Critical Thinking Skills In Social Arithmetic Soemantri, Sandha; Pramesti, Citra Aliffadya; Maisyaro, Maisyaro; Munawwaroh, Nur Mahmudah; Al Falah, Shofia; Alifia, Zalfa
Inteligensi : Jurnal Ilmu Pendidikan Vol 7, No 2 (2024)
Publisher : Universitas Tribhuwana Tunggadewi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33366/ilg.v7i2.6531

Abstract

This study aims to develop and evaluate gamification-based learning media, Treasure Hunt: Fun Math Card Game, to improve students' critical thinking skills and understanding of social arithmetic at junior high school level. Specifically, this research aims to explore a more engaging and interactive approach to encourage students' motivation and critical thinking skills. This research used an RD approach with the ADDIE model. Data were collected through observation, pre-test and post-test, as well as feedback from students. Data were analysed using descriptive and inferential statistical methods to measure the improvement of students' engagement, motivation, and critical thinking skills. The results showed that the use of Treasure Hunt game significantly improved students' engagement, motivation, and understanding of social arithmetic. Students showed improved critical thinking skills in solving arithmetic problems, compared to traditional learning methods. These findings demonstrate the effectiveness of gamification in making abstract mathematical concepts more interesting and easy to understand.
Effectiveness of Digital-Based Smart Math Diagram on Students' Interest and Learning Outcomes in Data and Diagram Material Munawwaroh, Nur Mahmudah; Suryaningtyas, Wahyuni; Kristanti, Febriana; Soemantri, Sandha
Jurnal Inspirasi Pendidikan Vol 15 No 1 (2025): Januari 2025
Publisher : Fakultas Ilmu Pendidikan Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jip.v15i1.12146

Abstract

This study aims to describe the effectiveness of digital-based DIAGRAM SMART MATH on students' interest and learning outcomes in the material of data and diagrams. The type of research used is pre-experimental with a quantitative approach. The research design employs a one-group pretest-posttest. The population in this study consists of all seventh-grade students at SMP Mujahidin Surabaya. The sample was selected using purposive sampling, with a total sample of 25 students, comprising 9 males and 16 females. Data collection techniques in this study used pretests, posttests, and questionnaires. The data analysis techniques used were the One Sample T Test and N-gain. The results of the study indicate that the influence of digital-based DIAGRAM SMART MATH on the material of data and diagrams has a significant effect on students' interest and learning outcomes. This is evident from the analysis of the questionnaire used to measure students' interest, which yielded an average of 86%, falling into the very high criteria. Furthermore, the N-gain analysis results obtained a value of 0.7409, which is categorized as high. Additionally, based on the One Sample T Test analysis, the significance value obtained was 0.000 < P-value 0.05; thus, is accepted. Therefore, it can be concluded that there is an influence of digital-based DIAGRAM SMART MATH on students' interest and learning outcomes in the material of data and diagrams.