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Hasil Terjemahan ChatGPT: Analisis Akurasi, Akseptabilitas dan Keterbacaan pada Berita Sky News Arabia Shiddiq, Jamaluddin; Nadhif, Muhammad Fahrun; Kholis, Muhammad Nur; Jum’ah, Ali
Al-Jawhar : Journal of Arabic Language Vol 2 No 2 (2024): Al-Jawhar : Journal of Arabic Language, Volume 2 (Nomor 2), Desember 2024
Publisher : Diwan Media Pustaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69493/ajoal.v2i2.61

Abstract

The emergence of ChatGPT has transformed the landscape of translation. Despite some criticisms associated with its use, ChatGPT is widely recognized and utilized by the public, particularly in the translation process. Consequently, it is essential to conduct a quality assessment of ChatGPT's translation outcomes to evaluate the extent to which these translations are contextual and accurately convey the intended message of the source language. This paper aims to analyze the quality of ChatGPT's translation results, focusing on accuracy, acceptability, and readability of Arabic news texts. This research employs a qualitative descriptive methodology with a literature review approach. The data sources consist of selected news articles from the Sky News Arabia news page, specifically in the categories of education, health, and sports. These were selected using the simple random sampling technique. Data collection methods include documentation and literature review. The research findings will be analyzed using content analysis based on Nababan's translation quality assessment model, which encompasses accuracy, acceptability, and readability. The results indicate that, overall, the translations produced by ChatGPT achieve high scores in accuracy, acceptability, and readability in news articles sourced from Sky News Arabia.
The Utilization of Digital-Based Chain Picture Game Using Gartic Phone Application to Improve Students' Mastery of Arabic Vocabulary Nadhif, Muhammad Fahrun; Annis Berliani Premaswari
ATHLA : Journal of Arabic Teaching, Linguistic and Literature Vol. 4 No. 1 (2023)
Publisher : UIN Raden Mas Said Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22515/athla.v4i1.7059

Abstract

Digital-Based Chain Picture Game using the Gartic Phone application to improve students' mastery of Arabic vocabulary. The research employed a Quasi-Experimental Design with a Nonequivalent Control Group Design. The participants consisted of students from Grade VIII at MTs N 1 Klaten. The experimental group utilized the Digital-Based Chain Picture Game with the Gartic Phone application as the intervention, comprising 30 participants. Meanwhile, the control group did not receive any intervention and consisted of an equal number of 30 students. Data on the mastery of Arabic vocabulary were collected before and after the intervention using a vocabulary test. Additionally, students' perceptions regarding their experience using the Digital-Based Chain Picture Game with the Gartic Phone application were collected through a questionnaire employing the Technology Acceptance Model (TAM) instrument. Data analysis was conducted using appropriate statistical methods to compare the differences in vocabulary mastery between the experimental and control groups. The findings of this study are expected to provide a better understanding of the effectiveness of using the Digital-Based Chain Picture Game with the Gartic Phone application in enhancing students' mastery of Arabic vocabulary. It also serves as a recommendation for Arabic language instructors to incorporate the Gartic Phone application as one of the media to improve Arabic vocabulary mastery.