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The Effectiveness of RAFT Strategy Combined with Process Writing Approach in Teaching Writing for Junior High School Students Nurlia, Ratna; Ardini , Dessy Ayu
Journal of Development Research Vol. 8 No. 2 (2024): Volume 8, Number 2, November 2024
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jdr.v8i2.405

Abstract

This study aimed to determine the impact of the Role Audience Format Topic (RAFT) strategy combined with process writing approach on students' writing achievement. A quasi-experimental, non-randomized pre-test post-test design was employed, involving second-year junior high school students. Class 8A served as the experimental group, while Class 8B was the control group. A pre-test was administered to both groups before the treatment. The experimental group received instruction using the RAFT strategy, while the control group was taught using the grammar translation method. An analysis of covariance (ANCOVA) revealed a significant difference between the two groups. The p-value of .000, which is less than .05, indicates that students who were taught using the RAFT strategy achieved significantly better writing skills than those who were taught using the grammar translation method.
The Effectiveness of Youtube Assisted Process Based Instruction on The Students' Writing Achievement Rahmasari, Annisa; Nurlia, Ratna; Ardini, Dessy Ayu
Journal of Development Research Vol. 9 No. 1 (2025): Volume 9, Number 1, May 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jdr.v9i1.433

Abstract

YouTube is a useful tool for integrating technology into EFL learning. YouTube offers a wide range of learning materials that are accessible at anywhere and anytime, catering to individual learning needs and styles. This study investigated the effectiveness of YouTube as a learning tool in Process-Based Instruction (PBI) to enhance students' writing skills, particularly in procedure texts. Using a quasi-experimental non randomized pretest posttest design, the research compared the writing performance of two groups of high school students: one group used YouTube-based PBI, while the other used traditional textbook instruction with both taking a pre-test prior to the treatment. The results showed a significant difference in writing achievement. Students who were taught using process-based instruction with YouTube performed better writing achievement than those taught with text book.
Improving English Vocabulary Using Gamification of Bamboozle Platform for SMPN 2 Nglegok Grade 8 Nurlia, Ratna; Wiratno; Mulhuda, M. Ali
Journal of Development Research Vol. 9 No. 2 (2025): Volume 9, Number 2, November 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jdr.v9i2.479

Abstract

This research aims to enhance students' vocabulary mastery through gamification on Baamboozle, as traditional teaching methods often fall short in holding students’ attention. The research employs a Classroom Action Research (CAR) methodology, conducted in two cycles, involving planning, action, observation, and reflection stages. It involved 29 eighth-graders at SMPN 2 Nglegok. Pre-tests and post-tests were given to track their vocabulary progress, and also observed their engagement and participation in class. Results indicated a significant improvement in vocabulary mastery, with the percentage of students achieving the Minimum Mastery Criteria (KKM) rising from 17.24% in the pre-test, to 48,28% in the post test of cycle 1, and  to 82.76% in the post-test II. The findings suggest that gamification, through interactive and competitive elements of the Baamboozle platform, effectively increases student motivation and engagement in learning English vocabulary. This study contributes valuable insights into the integration of technology and innovative teaching methods in language education, highlighting the importance of gamification in fostering a more dynamic and enjoyable learning environment to improve vocabularies.