Putri, Ranti Satriani
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Pengembangan Media Pembelajaran Interaktif Menggunakan Puzzle Untuk Meningkatkan Hasil Belajar Peserta Didik Di Kelas IV Sekolah Dasar Putri, Ranti Satriani; Desyandri; Firman
Cognoscere: Jurnal Komunikasi dan Media Pendidikan Vol. 2 No. 4 (2024)
Publisher : CV. Lenggogeni Data Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61292/cognoscere.247

Abstract

This study aims to develop interactive learning media using puzzles as a tool to improve learning outcomes of students in grade IV of elementary school. Puzzles were chosen because they can facilitate fun and interactive learning, thus encouraging active participation of students in the learning process. The method used is research and development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects of the study consisted of grade IV elementary school students who were participants in the trial of puzzle-based learning media products. The results of the study showed that the use of puzzles as a learning medium can improve students' understanding of the subject matter, increase learning motivation, and create a more interesting and interactive learning atmosphere. Thus, the use of puzzles in learning can be an effective alternative to improve learning outcomes of students in grade IV of elementary school. Abstrak Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif dengan menggunakan puzzle sebagai alat bantu untuk meningkatkan hasil belajar siswa kelas IV sekolah dasar. Puzzle dipilih karena dapat memfasilitasi pembelajaran yang menyenangkan dan interaktif, sehingga mendorong partisipasi aktif siswa dalam proses pembelajaran. Metode yang digunakan adalah penelitian dan pengembangan (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Subjek penelitian terdiri dari siswa kelas IV sekolah dasar yang menjadi partisipan dalam uji coba produk media pembelajaran berbasis puzzle. Hasil penelitian menunjukkan bahwa penggunaan puzzle sebagai media pembelajaran dapat meningkatkan pemahaman siswa terhadap materi pelajaran, meningkatkan motivasi belajar, dan menciptakan suasana belajar yang lebih menarik dan interaktif. Dengan demikian, penggunaan puzzle dalam pembelajaran dapat menjadi salah satu alternatif yang efektif untuk meningkatkan hasil belajar siswa kelas IV sekolah dasar. Kata kunci: Pengembangan Media Pembelajaran, Puzzle, Hasil Belajar, Interaktif, Sekolah Dasar
Pengaruh Lingkungan Sosial Terhadap Perkembangan Psikologis Anak Sekolah Dasar Putri, Ranti Satriani; Neviyarni; Zen, Zelhendri
Cognoscere: Jurnal Komunikasi dan Media Pendidikan Vol. 3 No. 2 (2025)
Publisher : CV. Lenggogeni Data Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61292/cognoscere.273

Abstract

This study aims to examine the influence of the social environment on the psychological development and learning outcomes of elementary school children. The social environment, which includes family, school, and the surrounding community, plays an important role in shaping the emotional, social, and cognitive aspects of children. The results of the study indicate that a positive and supportive social environment can improve children's psychological development, such as self-confidence, motivation, and emotional stability, and contribute to improving learning achievement. Conversely, a less supportive social environment can cause psychological disorders and reduce children's motivation and learning outcomes. These findings emphasize the need for an active role for parents, teachers, and the community in creating a conducive social environment to support the psychological and academic development of elementary school children. This study provides an overview of the importance of collaboration between various parties to improve the quality of education and psychological well-being of children during their growth.