Putri, Ranti Satriani
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Pengembangan Media Pembelajaran Interaktif Menggunakan Puzzle Untuk Meningkatkan Hasil Belajar Peserta Didik Di Kelas IV Sekolah Dasar Putri, Ranti Satriani; Desyandri; Firman
Cognoscere: Jurnal Komunikasi dan Media Pendidikan Vol. 2 No. 4 (2024)
Publisher : CV. Lenggogeni Data Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61292/cognoscere.247

Abstract

This study aims to develop interactive learning media using puzzles as a tool to improve learning outcomes of students in grade IV of elementary school. Puzzles were chosen because they can facilitate fun and interactive learning, thus encouraging active participation of students in the learning process. The method used is research and development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects of the study consisted of grade IV elementary school students who were participants in the trial of puzzle-based learning media products. The results of the study showed that the use of puzzles as a learning medium can improve students' understanding of the subject matter, increase learning motivation, and create a more interesting and interactive learning atmosphere. Thus, the use of puzzles in learning can be an effective alternative to improve learning outcomes of students in grade IV of elementary school. Abstrak Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif dengan menggunakan puzzle sebagai alat bantu untuk meningkatkan hasil belajar siswa kelas IV sekolah dasar. Puzzle dipilih karena dapat memfasilitasi pembelajaran yang menyenangkan dan interaktif, sehingga mendorong partisipasi aktif siswa dalam proses pembelajaran. Metode yang digunakan adalah penelitian dan pengembangan (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Subjek penelitian terdiri dari siswa kelas IV sekolah dasar yang menjadi partisipan dalam uji coba produk media pembelajaran berbasis puzzle. Hasil penelitian menunjukkan bahwa penggunaan puzzle sebagai media pembelajaran dapat meningkatkan pemahaman siswa terhadap materi pelajaran, meningkatkan motivasi belajar, dan menciptakan suasana belajar yang lebih menarik dan interaktif. Dengan demikian, penggunaan puzzle dalam pembelajaran dapat menjadi salah satu alternatif yang efektif untuk meningkatkan hasil belajar siswa kelas IV sekolah dasar. Kata kunci: Pengembangan Media Pembelajaran, Puzzle, Hasil Belajar, Interaktif, Sekolah Dasar
Pengembangan Media Jigsaw Puzzle Pada Pembelajaran Pendidikan Pancasila Berbasis Model Cooperative Learning Tipe STAD di Kelas IV Sekolah Dasar Putri, Ranti Satriani; Adnan, M. Fachri; Muhammadi, Muhammadi; Amsal, Mutiara Felicita
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 9, No 1 (2025): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v9i1.135367

Abstract

This study was motivated by the lack of understanding among students regarding the material in Pancasila Education lessons, resulting in students being less active in the learning process. This has led to low learning outcomes among students. The objective of this study is to develop a valid, practical, and effective jigsaw puzzle media for Pancasila Education lessons based on the STAD Cooperative Learning model in fourth-grade elementary school classrooms. This study employs a research and development (R&D) method using the ADDIE model, which consists of the following stages: Analysis, Design, Development, Implementation, and Evaluation. This study used two learning activities, namely learning activity 1 and learning activity 2, which were conducted at the pilot school, SDN 14 Laban, and the research school, SDN 23 Painan Utara. Product validation was carried out by three expert validators, namely material, language, and media validation. In addition, practicality tests were conducted, consisting of teacher response questionnaires and student response questionnaires. The effectiveness test was conducted on student learning outcomes through pre-tests and post-tests and by observing improvements in student learning outcomes in terms of attitude, knowledge, and skills.