Putri, Ranti Satriani
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Pengembangan Media Pembelajaran Interaktif Menggunakan Puzzle Untuk Meningkatkan Hasil Belajar Peserta Didik Di Kelas IV Sekolah Dasar Putri, Ranti Satriani; Desyandri; Firman
Cognoscere: Jurnal Komunikasi dan Media Pendidikan Vol. 2 No. 4 (2024)
Publisher : CV. Lenggogeni Data Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61292/cognoscere.247

Abstract

This study aims to develop interactive learning media using puzzles as a tool to improve learning outcomes of students in grade IV of elementary school. Puzzles were chosen because they can facilitate fun and interactive learning, thus encouraging active participation of students in the learning process. The method used is research and development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects of the study consisted of grade IV elementary school students who were participants in the trial of puzzle-based learning media products. The results of the study showed that the use of puzzles as a learning medium can improve students' understanding of the subject matter, increase learning motivation, and create a more interesting and interactive learning atmosphere. Thus, the use of puzzles in learning can be an effective alternative to improve learning outcomes of students in grade IV of elementary school. Abstrak Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif dengan menggunakan puzzle sebagai alat bantu untuk meningkatkan hasil belajar siswa kelas IV sekolah dasar. Puzzle dipilih karena dapat memfasilitasi pembelajaran yang menyenangkan dan interaktif, sehingga mendorong partisipasi aktif siswa dalam proses pembelajaran. Metode yang digunakan adalah penelitian dan pengembangan (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Subjek penelitian terdiri dari siswa kelas IV sekolah dasar yang menjadi partisipan dalam uji coba produk media pembelajaran berbasis puzzle. Hasil penelitian menunjukkan bahwa penggunaan puzzle sebagai media pembelajaran dapat meningkatkan pemahaman siswa terhadap materi pelajaran, meningkatkan motivasi belajar, dan menciptakan suasana belajar yang lebih menarik dan interaktif. Dengan demikian, penggunaan puzzle dalam pembelajaran dapat menjadi salah satu alternatif yang efektif untuk meningkatkan hasil belajar siswa kelas IV sekolah dasar. Kata kunci: Pengembangan Media Pembelajaran, Puzzle, Hasil Belajar, Interaktif, Sekolah Dasar
Pengembangan Media Jigsaw Puzzle Pendidikan Pancasila Berbasis Model Cooperative Learning Tipe Student Team Achievement Division di Sekolah Dasar Putri, Ranti Satriani; Adnan, Muhammad Fachri; Muhammadi, Muhammadi; Amsal, Mutiara Felicita
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 9, No 1 (2025): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v9i1.135367

Abstract

This research was motivated by students' lack of understanding of Pancasila Education learning materials due to the lack of engaging and interactive learning media, which leads to boredom, inactivity, and low learning outcomes. Therefore, interactive and educational learning media are needed to improve cognitive abilities and student engagement. The objective of this research was to develop a jigsaw puzzle media based on the STAD model that is valid, practical, and effective for Pancasila Education learning in fourth-grade elementary schools. This research employed a research and development (R&D) method using the ADDIE model, which consists of the following stages: Analysis, Design, Development, Implementation, and Evaluation. The instruments used to collect data for this development included a validity instrument, a practicality instrument, and an effectiveness instrument. The validity test results from the three validator experts were categorized as "Very Valid." Furthermore, the practicality test results from teacher and student responses at SDN 14 Laban and SDN 23 North Painan were categorized as "Very Practical." The results of the pretest of students in class IV A of SDN 14 Laban and students in class IV B of SDN 23 Painan Utara, both learning activities 1 and 2, experienced an increase after the posttest. Thus, the jigsaw puzzle media based on the STAD model in Pancasila Education learning in class IV of Elementary School has been declared valid, practical, and effective for use in learning.