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PENDAMPINGAN PEMBUATAN 4D BOOK UNTUK MENINGKATKAN SOFTSKILL MAHASISWA ASRAMA UNIVERSITAS NEGERI MALANG Khotimah, Khusnul; Untari, Esti; Ahdianto, Erif
Jurnal Interaktif: Warta Pengabdian Pendidikan Vol 4 No 2 (2024): Edisi Desember 2024
Publisher : Jurusan Ilmu Pendidikan, FKIP, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/interaktif.v4i2.232

Abstract

One technology that is developing rapidly now is Augmented Reality (AR) technology. AR is a technology that combines/combines the virtual world with the real world by projecting virtual objects in real-time reality. This means that AR is a technology that can display information from the virtual world into the real world via smartphones, webcams, cameras, computers, or special glasses. Referring to the description above, AR can be integrated into learning activities, especially in making teaching materials or books for students. With current developments in technology, it is necessary to digitize teaching materials or books by integrating AR technology. Universitas Negeri Malang (UM) is a state university in the city of Malang whose output is to produce/produce professional prospective educators (teachers). One of the facilities provided by the UM campus is student dormitories. The dormitory residents at Campus 2 of the UM tend to be students studying primary school teacher education (PGSD). As a prospective teacher, especially a prospective elementary school teacher, of course you need to develop your soft skills that can support your profession as a prospective teacher. As a prospective teacher, of course, you are expected to be able to always be adaptive to developments over time and increasingly sophisticated technology. Therefore, as campus residents within the UM student dormitory, it is necessary to provide assistance to improve soft skills that have not been accommodated/facilitated in lectures. One of the soft skills needed to become a teacher who is adaptive to technological developments is assisting in making books or teaching materials that integrate AR-4D.
ANALISIS KEBUTUHAN PENGEMBANGAN WEBSITE EDUKATIF TENTANG FLORA SEBAGAI MEDIA PENINGKATAN LITERASI LINGKUNGAN DI SEKOLAH DASAR Lite Ro'atin, Aniva Fitri; Ahdianto, Erif; Ramadhani, Octa; Abyan, Muhammad Faishal
Jurnal Inovasi dan Teknologi Pendidikan Vol. 4 No. 2 (2025): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v4i2.147

Abstract

Permasalahan rendahnya literasi lingkungan di kalangan siswa sekolah dasar menjadi latar belakang dilakukannya penelitian ini. Tujuan utama dari penelitian ini adalah untuk menganalisis kebutuhan peserta didik terhadap pengembangan media pembelajaran digital berupa website bertema flora guna meningkatkan literasi lingkungan sejak dini. Penelitian ini menggunakan pendekatan deskriptif kualitatif dengan metode deskriptif kuali yang dilaksanakan di SDN 1 Bendo, Kota Blitar. Teknik pengumpulan data meliputi angket, observasi, dan wawancara terhadap siswa dan guru. Hasil penelitian menunjukkan bahwa siswa memiliki minat yang tinggi terhadap pembelajaran berbasis teknologi dan memerlukan media yang interaktif, visual, serta kontekstual. Rata-rata kebutuhan terhadap media digital berbasis flora mencapai 80%–84,75%, sedangkan kesulitan belajar dengan metode konvensional masih tinggi. Website yang diusulkan, yaitu Flora Fakta, dirancang sebagai media pembelajaran interaktif berbasis QR Code yang menyajikan informasi flora lokal secara visual dan kontekstual. Hasil penelitian ini memperkuat urgensi integrasi teknologi digital dalam pembelajaran lingkungan hidup di sekolah dasar sebagai upaya meningkatkan kesadaran ekologis dan keterlibatan belajar siswa. Abstract The issue of low environmental literacy among elementary school students underlies this study. The main objective is to analyze students’ needs for the development of a digital learning medium in the form of a flora-themed website to enhance environmental literacy from an early age. This research employed a qualitative descriptive approach with a case study method conducted at SDN 1 Bendo, Blitar City. Data collection techniques included questionnaires, observations, and interviews with students and teachers. The findings revealed that students have a high interest in technology-based learning and require interactive, visual, and contextual media. The average need for flora-based digital media ranged from 80% to 84.75%, while difficulties in understanding learning materials through conventional methods remained significant. The proposed website, Flora Fakta, is designed as an interactive learning medium integrated with QR codes that present localized flora information in a visual and contextual manner. This study underscores the urgency of integrating digital technology into environmental education at the elementary level as a strategic effort to enhance students' ecological awareness and learning enga flora, literasi, media digital, website edukatif. gement.