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Pengaruh Kecerdasan Emosional terhadap Prestasi Belajar Matematika Siswa Imanah, Ulil Nurul
Prosiding Konferensi Nasional Penelitian Matematika dan Pembelajarannya 2016: Prosiding Konferensi Nasional Penelitian Matematika dan Pembelajarannya
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

Sebagian besar masyarakat beranggapan bahwa IQ adalah kecerdasan yang dianggap paling penting karena selalu menjadi tolok ukur kecerdasan seseorang. Namun, pendapat ini semakin lama semakin pudar sejalan dengan suasana kehidupan yang semakin modern dan dengan adanya buku menggemparkan dari Daniel Goleman, yaitu Emotional Intelligence yang mendefinisikan ulang apa arti cerdas. Kecerdasan emosional adalah kemampuan seseorang untuk mengenali emosi diri, mengelola emosi, memotivasi diri sendiri, mengenali emosi orang lain dan kemampuan untuk membina hubungan dengan orang lain. Tujuan penelitian ini adalah untuk mengetahui dan mendeskripsikan tentang : (1) kecerdasan emosional siswa, (2) prestasi belajar matematika siswa, dan (3) pengaruh kecerdasan emosional terhadap prestasi belajar matematika. Jenis penelitian ini adalah penelitian deskriptif. Metode yang digunakan adalah metode angket dan metode tes. Berdasarkan analisis data diperoleh simpulan sebagai berikut : (1) siswa yang memiliki tingkat kecerdasan emosional tinggi sebanyak 12,9%, siswa yang memiliki tingkat kecerdasan emosional sedang sebanyak 67,74%, dan siswa yang memiliki tingkat kecerdasan emosional rendah sebanyak 19,36%. (2) siswa yang memiliki tingkat prestasi belajar matematika tinggi sebanyak 32,26%, siswa yang memiliki tingkat prestasi belajar matematika sedang sebanyak 29,03%, dan siswa yang memiliki tingkat prestasi belajar rendah sebanyak 38,71%. (3) kecerdasan emosional cukup berpengaruh terhadap prestasi belajar matematika siswa dengan koefisien korelasi sebesar 0,62 dan koefisien determinasi sebesar 38,44%.
ETNOMATEMATIKA: IDENTIFIKASI UNSUR MATEMATIS PADA CANDI BRAHU Anjariyah, Deka; Imanah, Ulil Nurul; Rahayu, Evi Kurnia; Susanto, Fran
Jurnal Penalaran dan Riset Matematika Vol. 4 No. 1 (2025): April 2025
Publisher : Almeera Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62388/prisma.v4i1.564

Abstract

This study aims to describe the mathematical concepts embedded in the architectural structure of Brahu Temple in Mojokerto as a representation of local ethnomathematics. The research employs a qualitative approach with an ethnographic research design. Data collection techniques include literature review, field observation, and semi-structured interviews with site managers and local cultural figures. Data were analyzed using an interactive analysis model through stages of data reduction, data display, and conclusion drawing. The results reveal that Brahu Temple contains various mathematical elements, including circles and cylinders in the stupa-shaped roof structure, squares and rectangular prisms in the temple body, as well as squares and cuboids in the temple base. Additionally, elements of symmetry, reflection, trapezoids, and triangles are also found in ornamental patterns and structural details. These findings indicate that traditional temple architecture can serve as a rich source of learning that integrates mathematical concepts and local cultural values. Therefore, such cultural heritage can be effectively utilized in contextual mathematics learning to enhance students’ numeracy literacy and cultural awareness
Peningkatan Kompetensi Guru Melalui Pelatihan Pemanfaatan Media Pembelajaran Berbasis Augmented Reality Ganinda, Nurhayati; Anjariyah, Deka; Imanah, Ulil Nurul
ABIDUMASY Vol 6 No 01 (2025): ABIDUMASY : JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

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Abstract

The development of 21st century competencies such as critical thinking, creativity, collaboration, and communication has become a key focus in educational institution. These four competencies are closely linked to the use of technology in learning. Unfortunately, the rapid advancement of technology is often not matched by teachers' readiness, both in terms of knowledge and skills. To address this challenge, the team organized a workshop aimed at enhancing teachers' competencies in utilizing Augmented Reality-based learning media at SDN Kranggan 2. The target of this community service activity was all teachers at the school. The program was carried out in three stages: planning, implementation, and evaluation, using brainstorming, lecture, and question-and-answer methods. This workshop provided a platform for teachers to share experiences, receive material on technology use in education, and engage in interactive discussions. The results showed a very positive response from participants, with a satisfaction score of 97.4%. Participants were enthusiastic about the training on using Assemblr Studio, as it allowed them to create the needed learning media. Prior to this, they had never attended a training with similar content. In the feedback questionnaire, participants also suggested extending the duration of the workshop to allow for more material to be covered. Additionally, they expressed a desire for follow-up guidance so that all teachers could eventually create engaging learning media using Assemblr Studio and Canva.