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Efektivitas Penerapan Software Swansoft CNC Simulation Terhadap Hasil Belajar Psikomotorik Siswa pada Elemen Teknik Pemesinan Nonkonvensional di SMK : The Effectiveness of The Application of Swansoft CNC Simulation Software to Students' Psychomotor Learning Outcomes on Nonconventional Machining Engineering Elements at SMK Pandu Andariansyah; C Rudy Prihantoro; Hari Din Nugraha
Jurnal Pendidikan Teknik Mesin Undiksha Vol. 13 No. 1 (2025)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jptm.v13i1.91248

Abstract

This research aims to test the level of effectiveness of the application of swansoft simulation software in improving students' psychomotor learning outcomes in the elements of non-conventional machining engineering materials for CNC lathe operation materials at SMKN 4 Tangerang. This study uses a type of quasi-experimental design research method in the form of a noneequivalent control group design. The 54 students of SMKN 4 Tangerang phase F Machining for the 2024/2025 school year were used as research samples taken using the saturated sampling technique. The data collection technique in this study uses a performance test. The data analysis technique in this study used a normality test, a homogeneity test, and a test of the average similarity of students' initial ability, then the final analysis used the t-test and the n-gain test. The results of the study show that: 1) There was no significant difference in students' psychomotor learning outcomes between the experimental class that applied the swansoft simulation software and the control class that applied teaching aids in the form of CNC lathes as a learning medium, in the t-test analysis, it was obtained -t table (-2.007) ≤ t count (-0.1) ≤ t table (2.007); 2) The application of Swansoft CNC Simulation software is quite effective in improving the psychomotor learning outcomes of phase F students of Machining on non-conventional machining engineering elements of CNC lathe operation materials at SMKN 4 Tangerang, in the analysis of the n-gain test, the average n-gain value of the experimental class was obtained of 0.613 or 61.3%.
Pengembangan Media Pembelajaran Berbasis E-jobsheet Pada Mata Pelajaran Gambar teknik Kelas X di SMKS: Development Of E-jobsheet-Based Learning Media In Class X Engineering Drawing Subject At SMKS Hakkul Hakim, Muhammad Irgi; C Rudy Prihantoro; Siska Titik Dwiyati
Jurnal Pendidikan Teknik Mesin Undiksha Vol. 13 No. 1 (2025)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jptm.v13i1.91761

Abstract

Dalam penerapannya, jobsheet merupakan lembar kerja secara manual atau berupa lembaran kertas yang memiliki kekurangan yaitu mudah robek atau hilang oleh peserta didik. Maka dari itu untuk mengurangi kekurangan tersebut diperlukan pengembangan E-jobsheet (Electronic Jobsheet) yang di dalamnya terdiri dari berbagai informasi digital yaitu berupa teks, gambar, audio dan video. Penelitian ini bertujuan mengembangkan media pembelajaran e-jobsheet mata pelajaran gambar teknik. Penelitian ini menggunakan metode Research and Development (R&D) dan menggunakan model 4D dalam pengembangannya. Pada proses penilaian kelayakan media pembelajaran ini memberikan instrumen kuesioner penilaian validasi kepada ahli materi, ahli media, dan uji kelayakan media terhadap peserta didik kelas X TKRO 3 SMKS Karya Guna Jakarta sebagai responden. Hasil uji kelayakan media pembelajaran berbasis e-jobsheet mendapatkan persentaase 88% dari validator ahli materi , 96% dari validator ahli media, dan % dari hasil uji kelayakan media 35 peserta didik. Maka hasil yang telah dilakukan dapat disimpulkan bahwa Media Pembelajaran Berbasis e-jobsheet Pada Mata Pelajaran Gambar Teknik Kelas X yang dikembangkan pada penelitian ini “Sangat Layak” digunakan sebagai sumber belajar dan bahan ajar bagi proses pembelajaran
DEVELOPMENT OF LEARNING MEDIA FOR MOTORCYCLE ELECTRONIC FUEL INJECTION SYSTEM BASED ON FLIP HTML5 AT THE DEPARTMENT OF MOTORCYCLE ENGINEERINGAT SMK SUMBER DAYA BEKASI Sugiarto; C Rudy Prihantoro; Ratu Amilia Avianti
Jurnal Pendidikan Teknik Mesin Vol. 24 No. 02 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/vcbha416

Abstract

The development of technology and information is very rapidly growing and influential in the world of education. Technology and information in learning are very helpful for educators in utilizing technology facilities to prepare for the learning process or when the learning process takes place. This study aims to develop Flip Html5-based e-book learning media for motorcycle Electronic Fuel Injection system material. This research uses the Research and Development (R&D) method using the 4D development model in its development, which must go through an expert assessment as a successful process of testing the feasibility of the developed product before it is later tested and used. The results of the feasibility test of Flip Html5-based e-book learning media get a percentage of 96.36% from material expert validators, 94.54% from media expert validators, and 89.23% from the results of the media feasibility test of 35 students. So, the results that have been carried out can be concluded that the Flip Html5-based e-book learning media for Motorcycle Electronic Fuel Injection system material developed in this study are "Very Feasible" to be used as a learning resource for students in learning.