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WEBINAR DAN WORKSHOP WEBDEV BASIC JOURNEY INTO FRONT END WORLD Khalid Jundullah; Zhuang, Tan Kelvin Zia; Khamdan Budiarto; Nugraha, Septian Andhika; Dalilah, Almira Fitri; Irsyadi Hanif Elnur; Muhammad Daffa; Putra, Meidi Kelana Nugroho; Lenny Dwi Novitasari; Mirza Sutrisno; Yana Adharani
Jurnal Pengabdian Kolaborasi dan Inovasi IPTEKS Vol. 2 No. 1 (2024): Februari
Publisher : CV. Alina

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59407/jpki2.v2i1.482

Abstract

Dalam era digital yang terus berkembang, teknologi informasi dan internet telah menjadi komponen esensial dalam kehidupan sehari-hari, memungkinkan akses ke berbagai situs web dan platform online. Website, sebagai kumpulan halaman web yang saling terhubung, menyediakan informasi dan konten dalam format yang beragam dan melayani berbagai keperluan, dari informasi korporat hingga interaksi sosial dan pemasaran digital. Pemrograman web, khususnya di area front-end, memfokuskan pada pengembangan antarmuka pengguna yang menarik dan responsif, melibatkan pengetahuan mendalam tentang HTML, CSS, dan JavaScript untuk menciptakan pengalaman pengguna yang interaktif dan menyenangkan. Acara webinar dan workshop "WebDev Basics Journey into Front-End World" bertujuan untuk memperkenalkan konsep dasar dan praktik terbaik dalam pengembangan front-end kepada para peserta, meningkatkan kemampuan mereka dalam memanfaatkan teknologi web, dan memperdalam pemahaman tentang pentingnya internet dalam pengembangan web. Acara ini dirancang untuk memberikan pengetahuan praktis dan teoritis, memfasilitasi pertumbuhan keterampilan dalam penggunaan alat pengembangan web utama, dan menyoroti peranan signifikan teknologi informasi dalam memajukan interaksi digital dan komunikasi online.
Game Development With Python: Let’s Build a Simple Games! Mochammad Gendry Afriansyah; Sandhi Alfianda Ghifari; Muhammad Taqi Wijdan; Rifki Syarif Hidayat; Muhammad Ni’am Syukri; Nurvelly Rosanti; Mirza Sutrisno; Sitti Nurbaya Ambo; Yana Adharani; Popy Meilina
Jurnal Gramaswara: Jurnal Pengabdian kepada Masyarakat Vol. 5 No. 2 (2025): Jurnal Gramaswara: Jurnal Pengabdian kepada Masyarakat
Publisher : Faculty of Cultural Studies, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21776/ub.gramaswara.2025.005.02.05

Abstract

The development of technology opens up opportunities for individuals to develop new skills, including in the increasingly popular game industry. To provide a basic understanding of game development, a Webinar and Workshop entitled “Game Development With Python: Let's Build a Simple Game!”. This activity consists of material presentation sessions in the Webinar and hands-on practice in the Workshop. Evaluation through questionnaires showed positive responses to the presenters and the material presented. Of the 37 participants who participated, the Pre-Test and Post-Test results showed an increase in understanding with an average initial score of 67.3% which increased to 89.4%. A total of 67.6% of participants expressed very satisfied, while 32.4% were satisfied. These results show that this activity succeeded in increasing participants' understanding and skills in developing simple games using Python, as well as making a positive contribution to students and the general public.
Analisis Forensik Digital ISO/IEC 27037 pada Recovery File Terhapus Permanen dari Removable Flash Storage Mirza Sutrisno; Asruddin
Jurnal Inovasi Komputer Vol 2 No 1 (2026): Jurnal Inovasi Komputer (INOKOM)
Publisher : Rumah Jurnal PT Citra Air Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71200/hnkx0k70

Abstract

Permanent file deletion on USB storage media is often assumed to completely remove data from the device. Technically, however, this process only deletes file system metadata references while the physical data remains on the storage media until overwritten. This study aims to analyze the file recovery process of permanently deleted files using a digital forensic approach based on the ISO/IEC 27037 standard. The research was conducted using a scenario involving the permanent deletion of ten files from a USB flash drive on a Windows operating system. Digital evidence acquisition was performed using FTK Imager, while examination and file recovery were carried out using Autopsy. The results indicate that all deleted files were successfully recovered because the storage sectors had not been overwritten. The compliance analysis with ISO/IEC 27037 shows that all digital forensic stages were conducted in accordance with the principles of authenticity, integrity, and traceability of digital evidence. This study is expected to serve as a practical and academic reference for the implementation of international standard–based digital forensic investigations on removable storage media.
Pelatihan Desain Web Responsif melalui Webinar dan Workshop sebagai Upaya Peningkatan Kompetensi Digital Peserta Zaky Yusuf Ajindra; Chantika Dian Anugrah; Muhammad Zaid Itqon; Akhmad Thauzi; Adrian Mustafa; Mirza Sutrisno; Rully Mujiastuti; Popy Meilina; Sitti Nurbaya Ambo; Jumail Jumail
Nusantara: Jurnal Pengabdian kepada Masyarakat Vol. 6 No. 2 (2026): Mei : NUSANTARA Jurnal Pengabdian Kepada Masyarakat
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/nusantara.v6i2.8268

Abstract

This community service activity aims to enhance participants' digital competency through responsive web design training conducted using integrated webinar and workshop methods. The background of this activity is based on the increasing need for adaptive web development skills across various devices to support digital personal branding. This activity involves university students and the general public and is conducted online utilizing modern communication platforms. The implementation method consists of preparation, implementation, and evaluation stages. In the implementation stage, participants attend webinar sessions to strengthen conceptual understanding of responsive web design principles, followed by workshop sessions that emphasize hands-on practice in website creation using HTML, CSS, and JavaScript. Evaluation is conducted through pre-tests and post-tests to measure program effectiveness. The results show a significant increase in participants' digital competency with an average score increase of 55.8%. These findings indicate that the integration of webinar and workshop methods is effective in improving participants' conceptual understanding and technical skills. This activity is expected to serve as a model for community service based on applicable and sustainable digital competency development.