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Development of STEM-Oriented E-Module Integrated EDP Pattern SSI on Excretory System Material to Train Creative Thinking Skills of Junior High School Oktaviani, Sabillatush; Hamimi, Erti
IJIS Edu : Indonesian Journal of Integrated Science Education Vol 7, No 2 (2025): July 2025
Publisher : UIN Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/ijisedu.v7i2.4811

Abstract

The rapid development of the times in the 21st century is characterized by technological advances with increasingly complex problems so that creative thinking skills are needed by students. E-modules with STEM approach in EDP pattern collaborated with SSI can train students' creative thinking skills. The purpose of this research is to produce a valid and practical e-module with STEM approach of EDP pattern integrated with SSI and to test its effectiveness in encouragingstudents' creative thinking skills on excretory system material. The development was carried out with the ADDIE model consisting of 5 stages, namely analysis, design, development, implementation, and evaluation. Qualitative data was obtainedthrough interviews with teachers, suggestions, and comments on the questionnaire. Quantitative data were obtained from the scores of validators, teachers, students, pretest and posttest. Data analysis used validity and reliability tests, normality tests,homogeneity tests, t-tests, and N-Gain tests. The results of the media and material validation test were 94.67% and 96.45%, respectively. The results of teacher and student practicality tests were 91.67% and 93.03%, respectively. The N-Gain test results showed a comparison of the effectiveness of low criteria in the control class and medium in the experimental class. It can be concluded that the developed e-module is valid, practical, and effective to train creative thinking skills.
Augmented Reality in Health Comics: GermBusters VR Media Development for Children's Health Learning in Elementary Schools Bintartik, Lilik; Irawan, Dani; Thohir, M. Anas; Naili, Khomsiyah; Oktaviani, Sabillatush
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 1 (2024): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v5i1.1148

Abstract

Augmented Reality (AR) technology has become an important innovation in the world of education, especially in increasing students' interest and understanding. This study aims to develop Augmented Reality-based health comics as educational media for children's health learning in Elementary Schools. This study uses the Research and Development (R&D) method with the ADDIE model. The subjects of the study involved two experts, three teachers, and 42 3rd grade students from three elementary schools in Malang City, namely SD Tunggulwulung, SD Kebonsari, and SD Sukun 2. Students were selected using purposive sampling techniques. Data collection techniques used questionnaires and assessment scales. Data analysis was carried out descriptively. The results of the study showed that: 1) at the design stage, an initial product of AR-based health comics was developed with the nameGermBusters VR; 2) the validation results from experts show that this product is very feasible to be used in health learning; 3) the teacher and student response questionnaires indicate that this AR-based comic is very practical and interesting to be used as a health learning medium.