Novadilla, Elsa Firanty
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Konservasi Koleksi Peralatan Melamar Dan Perkawinan Pada Pameran 1 Museum Negeri Sumatera Selatan Novadilla, Elsa Firanty; Susanti, Retno; Sandy, Adie Citra
JIM: Jurnal Ilmiah Mahasiswa Pendidikan Sejarah Vol 9, No 4 (2024): November, I Special Issue on "Educational design research for human beings learn
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jimps.v9i4.33037

Abstract

Pelaksanaan konservasi pada Koleksi yang ada di museum ini sangat di harapkan dilakukan secara kontinu . Konservasi sangat penting untuk koleksi-koleksi yang ada di museum . Namun sebelum itu dilakukan pelatihan terlebih dahulu terhadap para kurator yang akan Konservasi musuem . Dalam pengelolaan musuem konservasi bekerjasama dengan Koleksi, bagian Koleksi yang mendata dan konservasi akan melakukan tindakan tersebut .
Inovasi Media Pembelajaran Sejarah: Studi Eksperimen Menggunakan Permainan Ular Tangga Novadilla, Elsa Firanty; Susanti, Retno
Riwayat: Educational Journal of History and Humanities Vol 8, No 3 (2025): July, Social Studies, Educational Research and Humanities Research.
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jr.v8i3.48488

Abstract

This study aims to examine the effectiveness of the snakes and ladders game in history learning. The background of this study is to create a more interactive and enjoyable learning atmosphere, so that history lessons are more enjoyable for students. This study used a quasi-experimental method with a non-equivalent control group design. The research subjects were divided into two groups, namely the experimental class using the snakes and ladders media and the control class using conventional methods. Data were collected through multiple-choice tests and analyzed using t-tests to measure differences in learning outcomes. The results showed a significant difference in learning outcomes between the two classes. The increase in student learning outcomes in the experimental class was much higher than in the control class. Thus, it can be concluded that the snakes and ladders game media is effective as an innovation in history learning.