Redita Putri Ermawan
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Kemampuan Literasi Numerasi Siswa SMA Kelas XII IPS - 6 dalam Mata Pelajaran Matematika Muhammad Lorna Maulia; Fatimatus Zahro; Redita Putri Ermawan; Ulil Nurul Imanah; Reny Widyastutik
Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam Vol. 2 No. 4 (2024): Desember: Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam
Publisher : Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/pentagon.v2i4.291

Abstract

This study uses a descriptive method with a quantitative approach to analyze the numeracy literacy ability of grade XII IPS-6 students at SMAN 1 Mojosari. The sample consisted of 34 students who were selected using the purposive sampling technique. This research began with the identification of the problem of low numeracy literacy in mathematics. A numeracy test in the form of 8 story questions related to statistics is given as a pretest to measure students' abilities. The data was analyzed using statistical tests with the help of SPSS to test the validity, reliability, and results of the pretest. The results showed that 73.53% of students were in the advanced category, and 26.47% of students were in the capable category. Students are able to do histogram-shaped problems well, but have difficulty in presenting data in polygon form. These findings support previous research that states that students often have difficulty processing information from graphs and tables. Other factors that affect students' ability to flip
Pengembangan Game Edukasi Teraven of Majapahit untuk Mendukung Kemampuan Literasi Numerasi Siswa SMA Redita Putri Ermawan; Deka Anjariyah; Feriyanto Feriyanto
YASIN Vol 5 No 5 (2025): YASIN: Jurnal Pendidikan dan Sosial Budaya
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v5i5.7195

Abstract

Mathematics instruction at SMA Negeri 1 Mojosari, particularly in Grade X trigonometry, remains dominated by conventional media such as PowerPoint and videos, resulting in low student engagement and suboptimal numeracy literacy outcomes. Observations and interviews revealed that approximately 75% of students had not reached the Minimum Mastery Criteria (KKTP) score of 75 in trigonometry quizzes. This study aims to develop the educational game TERAVEN of Majapahit using Construct 2 as a learning medium to enhance high school students’ numeracy literacy, while also assessing its feasibility and student response. The research method employed was Research and Development (R&D) using the ADDIE model, encompassing analysis, design, development, implementation, and evaluation stages. Instruments included validation questionnaires by media and content experts, student response questionnaires, and numeracy literacy tests. Validation results showed scores of 89.9% from the media expert and 94% from the content expert, both categorized as "highly valid." Small group trials yielded a practicality score of 79.5%, and large group trials 69.94%, both falling under the “practical” category. The numeracy literacy test indicated an 80% mastery rate, categorized as “high.” These findings confirm that TERAVEN of Majapahit is a valid, practical, and effective medium for mathematics learning. The study also underscores the importance of integrating interactive digital media rooted in local wisdom to create engaging and contextual learning experiences, especially for trigonometry—a topic often perceived as difficult.