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DEVELOPMENT OF INTERACTIVE WORDWALL AND VIDEO COMBINED-MEDIA TO IMPROVE ELEMENTARY STUDENTS' LEARNING OUTCOMES Rusdi, Wardati Khumairah; Parapat, Humaidah Fatimah; Efendi, Salman Alparisi; Misman
ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol 8 No 3 (2024): Additional Issue
Publisher : UNIVERSITAS MUHAMMADIYAH SURABAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/else.v8i3.24914

Abstract

Disruption in the world of education today encourages educators to innovate and foster high creativity to create enjoyable learning processes. The fundamental problems faced include the use of conventional learning media, the lack of enjoyable game-based learning media in elementary schools, and students' difficulties in mathematics. This research has two objectives: (1) to produce Wordwall learning media, and (2) to determine the validity, practicality, and effectiveness of Wordwall media on the theme of weather. This research uses the ADDIE paradigm, which consists of five stages: analysis, design, development, implementation, and evaluation. The research subjects are the 3rd-grade students of SDIT Nurul Ilmi, and the object is the developed learning media. The research findings are as follows: (1) the product produced is Wordwall, an educational wordwall game based on a website presented in the form of a link combined with a video, (2) the Wordwall learning media has met the validity criteria (material expert validation of 96.99% and media expert validation of 88.57%), practicality (scoring 91.67%), and effectiveness (scoring 71,36%). The developed Wordwall learning media has met the aspects of validity, practicality, and effectiveness, and is intended for educators to use this media for students in the design, development, implementation, and evaluation classes. The subjects of the research are third-grade students on the theme of weather
Systematic Literature Review: Implementasi Media E-Comic Berbasis Kearifan Lokal dan Dampaknya Terhadap Hasil Belajar dan Karakter Siswa Sekolah Dasar Parapat, Humaidah Fatimah; Efendi, Salman Alparisi; Misman, Misman
Cokroaminoto Journal of Primary Education Vol. 8 No. 3 (2025): Juli - September 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/cjpe.8.3.2025.6839

Abstract

Pesatnya perkembangan teknologi di Era Society 5.0 berdampak pada SDM di Indonesia terutama pada bidang pendidikan. Salah satu bentuk pemanfaatan teknologi dalam pendidikan adalah penggunaan media pembelajaran berbasis teknologi. National Education Assocation (NEA) mengatakan, media merupakan sebuah perangkat dapat dimanipulasikan, didengar, dilihat, dibaca beserta instrumen yang digunakan dengan baik dalam kegiatan belajar mengajar, serta dapat memengaruhi efektivitas program instruksional. Penelitian ini mengkaji implementasi media e-comic pendidikan karakter berbasis kearifan lokal dan dampaknya terhadap hasil belajar dan karakter siswa di sekolah dasar. Selai itu, penelitian ini merupakan penelitian systematic review dengan tujuan untuk mengkaji peran dari media e-comic pendidikan karakter berbasis kearifan local untuk meningkatkan hasil belajar dan karakter siswa SD/MI. Pencarian artikel jurnal dilakukan melalui database elektronik Google Scholar. Pencarian awal ditemukan 1740 artikel jurnal, setelah ditelaah dengan melakukan inklusi didapatkan 7 artikel jurnal untuk ditelaah secara sistematis. Hasil systematic review menemukan bahwa dari beberapa artikel yang direview terdapat Media E-Comic yang belum diuji kepraktisan nya. Peran teknologi sangat penting dalam pembuatan Media E-Comic yang menarik perhatian siswa untuk meningkatkan hasil belajar dan karakter siswa. Hasil tinjauan menunjukkan Media E-Comic dapat meningkatkan hasil belajar dan karakter siswa.
DEVELOPMENT OF INTERACTIVE WORDWALL AND VIDEO COMBINED-MEDIA TO IMPROVE ELEMENTARY STUDENTS' LEARNING OUTCOMES Rusdi, Wardati Khumairah; Parapat, Humaidah Fatimah; Efendi, Salman Alparisi; Misman
ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol 8 No 3 (2024): Additional Issue
Publisher : UNIVERSITAS MUHAMMADIYAH SURABAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/else.v8i3.24914

Abstract

Disruption in the world of education today encourages educators to innovate and foster high creativity to create enjoyable learning processes. The fundamental problems faced include the use of conventional learning media, the lack of enjoyable game-based learning media in elementary schools, and students' difficulties in mathematics. This research has two objectives: (1) to produce Wordwall learning media, and (2) to determine the validity, practicality, and effectiveness of Wordwall media on the theme of weather. This research uses the ADDIE paradigm, which consists of five stages: analysis, design, development, implementation, and evaluation. The research subjects are the 3rd-grade students of SDIT Nurul Ilmi, and the object is the developed learning media. The research findings are as follows: (1) the product produced is Wordwall, an educational wordwall game based on a website presented in the form of a link combined with a video, (2) the Wordwall learning media has met the validity criteria (material expert validation of 96.99% and media expert validation of 88.57%), practicality (scoring 91.67%), and effectiveness (scoring 71,36%). The developed Wordwall learning media has met the aspects of validity, practicality, and effectiveness, and is intended for educators to use this media for students in the design, development, implementation, and evaluation classes. The subjects of the research are third-grade students on the theme of weather