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DEVELOPMENT OF INTERACTIVE WORDWALL AND VIDEO COMBINED-MEDIA TO IMPROVE ELEMENTARY STUDENTS' LEARNING OUTCOMES Rusdi, Wardati Khumairah; Parapat, Humaidah Fatimah; Efendi, Salman Alparisi; Misman
ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol 8 No 3 (2024): Additional Issue
Publisher : UNIVERSITAS MUHAMMADIYAH SURABAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/else.v8i3.24914

Abstract

Disruption in the world of education today encourages educators to innovate and foster high creativity to create enjoyable learning processes. The fundamental problems faced include the use of conventional learning media, the lack of enjoyable game-based learning media in elementary schools, and students' difficulties in mathematics. This research has two objectives: (1) to produce Wordwall learning media, and (2) to determine the validity, practicality, and effectiveness of Wordwall media on the theme of weather. This research uses the ADDIE paradigm, which consists of five stages: analysis, design, development, implementation, and evaluation. The research subjects are the 3rd-grade students of SDIT Nurul Ilmi, and the object is the developed learning media. The research findings are as follows: (1) the product produced is Wordwall, an educational wordwall game based on a website presented in the form of a link combined with a video, (2) the Wordwall learning media has met the validity criteria (material expert validation of 96.99% and media expert validation of 88.57%), practicality (scoring 91.67%), and effectiveness (scoring 71,36%). The developed Wordwall learning media has met the aspects of validity, practicality, and effectiveness, and is intended for educators to use this media for students in the design, development, implementation, and evaluation classes. The subjects of the research are third-grade students on the theme of weather
PELATIHAN PEMANFAATAN PICTORY ARTIFICIAL INTELLIGENCE SEBAGAI BAHAN PRESENTASI DALAM MENGUBAH TEKS MENJADI VIDEO Ritonga, Sangkot Idris; Ritonga, Sahbuki; Samsir; Misman; Dalimunthe, Abdul Hakim; Subagio, Selamat
J-COSCIS : Journal of Computer Science Community Service Vol. 4 No. 2 (2024): J-COSCIS : Journal of Computer Science Community Service
Publisher : Fakultas Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/jcoscis.v4i2.20352

Abstract

Pemanfaatan media online dalam pembelajaran telah menjadi sangat penting, terutama dengan perkembangan teknologi dan akses internet yang semakin luas. Media online menyediakan berbagai alat dan platform yang dapat meningkatkan efektivitas dan efisiensi proses belajar mengajar. Beraneka macam aplikasi yang bisa digunakan untuk pembuatan media pembelajaran khususnya presentasi terasa mudah dan menyenangkan. Pelatihan pembuatan presentasi dari tulisan diubah menjadi tampilan video ini menggunakan aplikasi yaitu pictory.ai. Metode pada pelatihan ini menggunakan ceramah, pelatihan, simulasi dan pendampingan. Dimana pada aplikasi ini yang berbentuk tulisan dapat secara otomatis dengan pemanfaatan AI bisa menjadi tampilan dalam bentuk video dengan berbagai macam template yang menarik. Hasil dari kegiatan sebelum pelatihan masih banyak yang belum mengetahui dan menggunakan pictory berbasis AI dalam pembuatan media presentasi. Berdasarkan kegiatan yang dilakukan hasil dari pengabdian ini menambah wawasanan pengetahuan serta keterampilan dosen dan peserta kegiatan dalam membuat presentasi dengan memanfaatkan pictory yang lebih menarik dan mudah untuk digunakan karena penampilan dalam bentuk video serta dapat dimanfaatkan baik online ataupun offline.
DEVELOPMENT OF INTERACTIVE WORDWALL AND VIDEO COMBINED-MEDIA TO IMPROVE ELEMENTARY STUDENTS' LEARNING OUTCOMES Rusdi, Wardati Khumairah; Parapat, Humaidah Fatimah; Efendi, Salman Alparisi; Misman
ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol 8 No 3 (2024): Additional Issue
Publisher : UNIVERSITAS MUHAMMADIYAH SURABAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/else.v8i3.24914

Abstract

Disruption in the world of education today encourages educators to innovate and foster high creativity to create enjoyable learning processes. The fundamental problems faced include the use of conventional learning media, the lack of enjoyable game-based learning media in elementary schools, and students' difficulties in mathematics. This research has two objectives: (1) to produce Wordwall learning media, and (2) to determine the validity, practicality, and effectiveness of Wordwall media on the theme of weather. This research uses the ADDIE paradigm, which consists of five stages: analysis, design, development, implementation, and evaluation. The research subjects are the 3rd-grade students of SDIT Nurul Ilmi, and the object is the developed learning media. The research findings are as follows: (1) the product produced is Wordwall, an educational wordwall game based on a website presented in the form of a link combined with a video, (2) the Wordwall learning media has met the validity criteria (material expert validation of 96.99% and media expert validation of 88.57%), practicality (scoring 91.67%), and effectiveness (scoring 71,36%). The developed Wordwall learning media has met the aspects of validity, practicality, and effectiveness, and is intended for educators to use this media for students in the design, development, implementation, and evaluation classes. The subjects of the research are third-grade students on the theme of weather
Use of Concrete Media to Improve the Understanding of Fraction Concepts of Grade III Students of SD Negeri Sirimomungkur Sulaimah; Misman
Journal of Media and Learning Technology Vol. 1 No. 2 (2025): APRIL 2025
Publisher : MANDAILING GLOBAL EDUKASIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62945/jmlt.v1i2.234

Abstract

Mastering the concept of fractions presents a significant challenge for many third-grade students, often resulting in low conceptual understanding and difficulty in problem-solving. This study aimed to investigate the effectiveness of using concrete learning media to improve the comprehension of fraction concepts among students in Grade III at UPTD SPF SD Negeri Sirimomungkur. The research utilized a Classroom Action Research (CAR) design, structured into two cycles, with all third-grade students serving as participants. Data was collected through observation of teaching and learning activities and concept comprehension tests, including a pre-test and post-tests for each cycle. The findings indicate that the application of concrete media such as physical objects, shapes, and manipulatives significantly enhanced students' engagement and learning outcomes. The use of tangible resources made the abstract concept of fractions more accessible and relatable. There was a notable progression in student mastery. This approach successfully increased the percentage of students who achieved the Minimum Mastery Criteria (KKM) from the initial condition through Cycle I and Cycle II. This research concludes that concrete media is highly effective and recommended for teaching abstract mathematical concepts like fractions at the elementary level.