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Pengembangan Usaha IRT Sambel Embe Banjar Kerta Darma Desa Pemecutan pratami, Cahya Ayu; I Made Suwartama; Imama Lavi Insani; Komang Reina Maheswari; Made Candra Dirganata
WIDYABHAKTI Jurnal Ilmiah Populer Vol. 7 No. 1 (2024): Nopember
Publisher : Direktorat Penelitian, Pengabdian Masyarakat, dan HKI Institut Teknologi dan Bisnis STIKOM Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30864/widyabhakti.v7i1.423

Abstract

Usaha industri rumah tangga sambel embe milik Ni Made Andriani, terletak di Banjar Kerta Darma, Desa Pemecutan, Kecamatan Denpasar Barat, Provinsi Bali. Dalam proses produksi, usaha ini mengalami kendala terkait terbatasnya alat produksi yang dimiliki, sehingga tidak dapat menghasilkan produk dalam kapasitas besar. Produk belum memiliki label kemasan, sehingga tidak memiliki ciri khas dan tidak menarik minat konsumen. Pemasaran produk hanya dilakukan pada lingkungan masyarakat sekitar dan pasar tradisional terdekat. Metode yang digunakan dalam kegiatan ini adalah memberikan bantuan alat produksi, mengadakan penyuluhan tentang manfaat dan tujuan labelling serta pelatihan media pemasaran online menggunakan WhatsApp, Instagram dan Facebook untuk membantu pemasaran yang lebih luas. Hasil yang dicapai adalah terjadinya peningkatan produksi sehingga profit juga mengalami peningkatan 100% dari pendapatan sebelumnya. Desain kemasan yang menarik dan pemasaran yang lebih luas dengan bantuan media pemasaran online sangat membantu industri sambel embe ini.
Pengenalan Unplugged Coding untuk Anak Usia Dini melalui Pendekatan STEAM di Bayt Al Fath Imama Lavi Insani
Jurnal Bersama Pengabdian Kepada Masyarakat (SAMAMAS) Vol. 1 No. 4 (2025): Desember 2025
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55123/samamas.v1i4.327

Abstract

Technological literacy is an essential skill in the digital era, yet introducing programming concepts to early childhood learners requires approaches tailored to their cognitive development. This community service program aimed to introduce the basics of programming through the Unplugged Coding method—teaching computational thinking without digital devices—at Bayt Al Fath Sidoarjo. The program employed interactive games and STEAM-based (Science, Technology, Engineering, Arts, Mathematics) worksheets designed to be modular and accessible for both teachers and parents. The implementation was conducted in three stages: preparation of teaching materials, classroom activities with children, and evaluation through participant observation and formative assessment. Results indicated increased interest and understanding among children in logical sequencing, pattern recognition, and problem-solving. Teachers reported that the worksheets were easy to use and adaptable for independent teaching. This initiative also supported sustainability planning by enabling the development of self-directed learning materials and potential integration into thematic curricula grounded in Islamic values. The program is expected to serve as an innovative, contextual model for early digital literacy education that respects child development principles while equipping learners with essential 21st-century skills.