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Pengaruh Penggunaan Media Audio Visual Terhadap Hasil Belajar Menulis Teks Berita Siswa Kelas XI SMA Negeri 1 Gowa Muin, Hajrawati; Baharman; Ni Nengan Wirjani
INDONESIAN LANGUAGE TEACHING & LITERATURE JOURNAL Vol. 2 No. 3 (2024): Indonesian Language Teaching & Literature Journal
Publisher : Study Program of Indonesian Language Education, Faculty of Languages and Literature, Universitas Negeri Makassar

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Abstract

The purpose of this study was to describe the effect of using audio-visual media on the learning outcomes of writing news texts of Class XI SMA Negeri 1 Gowa students. The method used in this research is pre-experiment with quantitative approach. Data collection techniques using written tests with descriptive and inferential data analysis techniques. The results of this study showed that students' learning outcomes before using audio visual media obtained an average score of 51.50. Student learning outcomes after using audio visual media obtained an average score of 78.70. The use of audio visual media can be concluded to have an influence in improving the learning outcomes of students in class XI SMA Negeri 1.
Pengaruh Game Edukatif Educaplay Terhadap Hasil Belajar Membaca Siswa Kelas X SMAN Negeri 1 Gowa Isti Asrifah; Baharman; Ni Nengan Wirjani
INDONESIAN LANGUAGE TEACHING & LITERATURE JOURNAL Vol. 2 No. 3 (2024): Indonesian Language Teaching & Literature Journal
Publisher : Study Program of Indonesian Language Education, Faculty of Languages and Literature, Universitas Negeri Makassar

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Abstract

This study aims to describe the effect of Educaplay educational game on reading learning outcomes of students in class X.2 SMANi 1 Gowa. This research is a type of quantitative research with the research design used is One Group Pretest-Posttest Design. The research sample totalled 36 students. The instrument used in the study was a multiple choice test. Data analysis techniques used in this research are descriptive statistics and inferential statistics. The results showed that the motivation and understanding after using Educaplay educational games of class X.2 SMAN 1 Gowa students were categorised as quite good with an average score of 60.14.  The motivation and understanding after using Educaplay educational game of students of class X.2 SMAN 1 Gowa is categorised as good with an average score of 79.86; (3) the result of hypothesis testing shows that the sig.(2-tailed) value is 0.000 <0.05. Thus, there is an effect of Educaplay educational game on the motivation and understanding of students of class X.2 SMA Negeri 1 Gowa.
Peningkatan Keterampilan Analisis dan Kolaborasi Siswa Dalam Menulis Teks Berita Dengan Metode Teams Games Tournament (TGT) Azis, Andi Radinal; Ni Nengan Wirjani
INDONESIAN LANGUAGE TEACHING & LITERATURE JOURNAL Vol. 3 No. 1 (2025): Indonesian Language Teaching & Literature Journal
Publisher : Study Program of Indonesian Language Education, Faculty of Languages and Literature, Universitas Negeri Makassar

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Abstract

This study aims to improve students' analytical and collaborative skills in writing news texts by applying the Teams Games Tournaments (TGT) method. This study uses the Classroom Action Research method with two cycles, involving 36 students from class XI of SMA Negeri 1 Gowa as research subjects. Data were collected through observation, field notes, analysis tests, collaboration tests, and questionnaires. The results of the study showed a significant improvement in students' skills in understanding the elements of news texts (5W+1H), the appropriate use of language, as well as motivation and cooperation within groups. In the first cycle, the average score for students' analytical and collaborative skills reached 71.8%, and increased to 87% in the second cycle. These findings indicate that the application of the Teams Games Tournaments (TGT) learning method is effective in increasing students' active participation, improving the quality of group discussion outcomes, and encouraging students to be more motivated and engaged in learning. Therefore, the Teams Games Tournaments (TGT) method can be an effective alternative in news text learning at senior high schools.