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Journal : Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini

Enhancing Early Childhood Mathematical Skills through Contextual Digital Game-Based Learning: Evidence from the BEKANTAN Intervention in Indonesia Maghfirah, Febry; Kartika, Wilda Isna; Hasnur, Reyzia Anggriani; Azzahra, Vira; Pertiwi, Adharina
Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Vol. 10 No. 2 (2025)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Fakultas Ilmu Tarbiyah dan Keguruan, UIN Sunan Kalijaga, Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/jga.2025.102-07

Abstract

Early mathematical skills are crucial predictors of children's future success, yet they are often insufficiently stimulated during early childhood. This study investigates the effect of the digital game ``BEKANTAN''—an acronym for Bermain Matematika di Hutan Kalimantan (Playing Math in the Kalimantan Forest)—on the early math abilities of children aged 5–6 years in early childhood education. The study focuses on number knowledge, operations, geometry, algebra, measurement, and data analysis. This quantitative study used a pre-experimental One Group Pretest–Posttest Design. A total of 17 children were purposively selected from a population of 65, based on underdeveloped mathematical skills. Data were collected using a validated observation instrument and analyzed with SPSS 22, employing t-tests after normality and homogeneity tests. The results showed a significant increase in children's early math skills after using the ``BEKANTAN'' game, with a p-value of 0.001. This indicates the effectiveness of digital games in supporting foundational mathematical development in early learners. The study highlights the potential of integrating context-based digital learning tools into early childhood education to make abstract mathematical concepts more concrete and engaging. The findings are significant for educators and curriculum developers seeking innovative approaches to early childhood instruction. However, the study's limitations include its small sample size and lack of a control group, which may affect the generalizability of results. Future research should involve larger, randomized samples and explore the game's impact on other developmental domains. Additionally, expanding the content of digital games to include environmental and cultural elements—such as Kalimantan’s biodiversity—may enrich children's learning experiences while promoting local knowledge.
The JENAKA Game: Stimulating Gross and Fine Motor Development in Early Childhood Kartika, Wilda Isna; Maghfirah, Febry; Azzahra, Vira; Hasnur, Reyzia Anggriani; Pertiwi, Adharina Dian
Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Vol. 10 No. 3 (2025)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Fakultas Ilmu Tarbiyah dan Keguruan, UIN Sunan Kalijaga, Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/jga.2025.103-07

Abstract

Problems of motor development delays in early childhood remain prevalent, often linked to decreasing levels of physical activity and the rising use of digital gadgets. This study aimed to investigate the effect of the interactive game JENAKA (Jelajah Fauna Kalimantan/Exploring Kalimantan’s Fauna) in stimulating motor development in children aged 5–6 years. A quantitative approach was employed using a pre-experimental design with a One Group Pretest–Posttest structure. The participants consisted of 18 children selected through saturated sampling, and the intervention was conducted over ten sessions between July and October 2024. Data were collected through structured observation using a motor skills instrument adapted from established measures, comprising 17 items across two domains: gross motor skills and fine motor skills. Expert validation confirmed content appropriateness, and the instrument demonstrated acceptable reliability. Data analysis involved tests of normality and homogeneity, followed by paired samples t-test using SPSS. Results revealed a significant improvement in motor skills after the intervention, with a significance value of .001, well below the .05 threshold. These findings indicate that JENAKA effectively enhanced both gross and fine motor skills, demonstrating its potential as an innovative learning medium in early childhood education. The novelty of this study lies in integrating local cultural and ecological elements, particularly Kalimantan’s fauna, into interactive play, thereby fostering not only physical development but also environmental awareness. The research highlights the importance of culturally grounded, play-based interventions and provides practical implications for curriculum design, suggesting that interactive cultural games can serve as engaging and holistic tools for stimulating early childhood development.