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PELATIHAN PEMANFAATAN PERMAINAN INTERAKTIF BERBASIS HUTAN KALIMANTAM DALAM MENSTIMULASI MOTORIK ANAK USIA DINI DI SAMARINDA Kartika, Wilda Isna; Maghfirah, Febry; Azzahra, Vira; Hasnur, Reyzia Anggriani
GERVASI: Jurnal Pengabdian kepada Masyarakat Vol. 9 No. 1 (2025): GERVASI: Jurnal Pengabdian Kepada Masyarakat
Publisher : LPPM IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/gervasi.v9i1.8601

Abstract

Pengabdian ini bertujuan meningkatkan keterampilan guru PAUD di Kota Samarinda dalam menerapkan permainan interaktif berbasis Hutan Tropis Lembap dan Lingkungannya (HTLL) untuk menstimulasi motorik kasar anak usia dini. Metode yang digunakan meliputi pelatihan, workshop, simulasi, dan praktikum, dengan melibatkan 3 lembaga PAUD mitra, 15 guru, dan 90 anak usia 3–6 tahun. Evaluasi dilakukan melalui observasi, angket, dan wawancara, baik saat maupun pasca kegiatan. Hasil menunjukkan peningkatan keterampilan guru dalam mengintegrasikan permainan berbasis lingkungan ke dalam pembelajaran (85%), serta peningkatan kemampuan motorik kasar anak seperti keseimbangan, koordinasi, dan keberanian (80%). Program ini terbukti efektif sebagai model pembelajaran kontekstual yang memadukan aspek edukatif dan pelestarian lingkungan, serta dapat direplikasi di wilayah lain yang memiliki potensi ekosistem lokal.
Enhancing Early Childhood Mathematical Skills through Contextual Digital Game-Based Learning: Evidence from the BEKANTAN Intervention in Indonesia Maghfirah, Febry; Kartika, Wilda Isna; Hasnur, Reyzia Anggriani; Azzahra, Vira; Pertiwi, Adharina
Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Vol. 10 No. 2 (2025)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Fakultas Ilmu Tarbiyah dan Keguruan, UIN Sunan Kalijaga, Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/jga.2025.102-07

Abstract

Early mathematical skills are crucial predictors of children's future success, yet they are often insufficiently stimulated during early childhood. This study investigates the effect of the digital game ``BEKANTAN''—an acronym for Bermain Matematika di Hutan Kalimantan (Playing Math in the Kalimantan Forest)—on the early math abilities of children aged 5–6 years in early childhood education. The study focuses on number knowledge, operations, geometry, algebra, measurement, and data analysis. This quantitative study used a pre-experimental One Group Pretest–Posttest Design. A total of 17 children were purposively selected from a population of 65, based on underdeveloped mathematical skills. Data were collected using a validated observation instrument and analyzed with SPSS 22, employing t-tests after normality and homogeneity tests. The results showed a significant increase in children's early math skills after using the ``BEKANTAN'' game, with a p-value of 0.001. This indicates the effectiveness of digital games in supporting foundational mathematical development in early learners. The study highlights the potential of integrating context-based digital learning tools into early childhood education to make abstract mathematical concepts more concrete and engaging. The findings are significant for educators and curriculum developers seeking innovative approaches to early childhood instruction. However, the study's limitations include its small sample size and lack of a control group, which may affect the generalizability of results. Future research should involve larger, randomized samples and explore the game's impact on other developmental domains. Additionally, expanding the content of digital games to include environmental and cultural elements—such as Kalimantan’s biodiversity—may enrich children's learning experiences while promoting local knowledge.
Kemampuan Matematika Permulaan Anak Usia 5-6 Tahun di TK Kecamatan Samarinda Ulu Hasnur, Reyzia Anggriani; Maghfirah, Febry; Kartika, Wilda Isna
Jurnal Ilmiah POTENSIA Vol 10 No 1 (2025): JANUARI
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jip.10.1.89-97.

Abstract

This study aims to describe the mathematical abilities of 5-6-year-old children in kindergartens across Samarinda Ulu Subdistrict. The 2018 and 2022 PISA results indicate that Indonesia's mathematical abilities are still below the global average (around 500) (L. Sulistyo & Dwidayati, 2021). This problem is also found in several kindergartens in Samarinda Ulu Subdistrict, with some teachers reporting difficulties in students' ability to sequence numbers 1 through 20. This study uses a quantitative approach with a survey research design. Data were collected through questionnaires given to kindergarten teachers who teach 5-6-year-old children (Group B) in Samarinda Ulu Subdistrict. The number of participants in this study was 100 children. Data analysis was performed using SPSS version 22.0. The results showed that the early mathematical abilities of 5-6-year-old children in Samarinda Ulu Subdistrict still need to be improved. The average score of children's abilities on the 22 items observed was 2.01, which indicates that children's abilities are still in the "Beginning to Develop" stage. Specifically, children's abilities in mentioning numbers 1-20 (average score: 2.03), counting the number of objects in the picture (average score: 1.85), and showing numbers (average score: 2.1) are also still in the "Beginning to Develop" stage. This questionnaire includes questions about number recognition, simple addition, and other basic math concepts. This study has limitations, including a relatively small sample size and reliance on teacher reports. The implication of this research is the need for early intervention to improve the mathematical abilities of children in Samarinda Ulu Subdistrict, especially in arithmetic and number recognition skills.
The JENAKA Game: Stimulating Gross and Fine Motor Development in Early Childhood Kartika, Wilda Isna; Maghfirah, Febry; Azzahra, Vira; Hasnur, Reyzia Anggriani; Pertiwi, Adharina Dian
Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Vol. 10 No. 3 (2025)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Fakultas Ilmu Tarbiyah dan Keguruan, UIN Sunan Kalijaga, Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/jga.2025.103-07

Abstract

Problems of motor development delays in early childhood remain prevalent, often linked to decreasing levels of physical activity and the rising use of digital gadgets. This study aimed to investigate the effect of the interactive game JENAKA (Jelajah Fauna Kalimantan/Exploring Kalimantan’s Fauna) in stimulating motor development in children aged 5–6 years. A quantitative approach was employed using a pre-experimental design with a One Group Pretest–Posttest structure. The participants consisted of 18 children selected through saturated sampling, and the intervention was conducted over ten sessions between July and October 2024. Data were collected through structured observation using a motor skills instrument adapted from established measures, comprising 17 items across two domains: gross motor skills and fine motor skills. Expert validation confirmed content appropriateness, and the instrument demonstrated acceptable reliability. Data analysis involved tests of normality and homogeneity, followed by paired samples t-test using SPSS. Results revealed a significant improvement in motor skills after the intervention, with a significance value of .001, well below the .05 threshold. These findings indicate that JENAKA effectively enhanced both gross and fine motor skills, demonstrating its potential as an innovative learning medium in early childhood education. The novelty of this study lies in integrating local cultural and ecological elements, particularly Kalimantan’s fauna, into interactive play, thereby fostering not only physical development but also environmental awareness. The research highlights the importance of culturally grounded, play-based interventions and provides practical implications for curriculum design, suggesting that interactive cultural games can serve as engaging and holistic tools for stimulating early childhood development.
Pelatihan Pengembangan Media Pembelajaran Literasi dan Numerasi Berbasis ICT Pada Guru PAUD Maghfirah, Febry; Satriana, Malpaleni; Kartika, Wilda Isna; Hasnur, Reyzia Anggriani
Jurnal Abdimas Mahakam Vol. 8 No. 01 (2024): Januari
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24903/jam.v8i01.2517

Abstract

Kesuksesan akademik selama pendidikan dasar dan menengah didasarkan pada perolehan awal keterampilan literasi dan numerasi. Salah satu faktor yang dapat mempengaruhi keterampilan literasi dan numerasi adalah media pembelaran, salah satunya media pembelajaran berbasis Information and Communication Technologies (ICT). Siswa abad ke-21 membutuhkan kompetensi yang memungkinkan mereka untuk menyesuaikan diri dengan jenis baru dari informasi. Namun, beberapa penelitian melaporkan pengetahuan guru PAUD terkait ICT sebagai hal yang langka sehingga perlunya pelatihan pengembangan media pembelajaran berbasis ICT untuk dilakukan. Tim pengabdi melakukan kegiatan pengabdian kepada masyarakat kepada guru PAUD di TK Negeri 03 Tenggarong dan KB Alam Al-Fatah Samarinda dengan tujuan agar guru mendapat pemahaman dan dapat mengembangkan media pembelajaran berbasis ICT. Metode kegiatan pengabdian ini diantaranya survei lokasi pengabdian, pelaksanaan kegiatan pelatihan, dan evaluasi kegiatan pelatihan. Kegiatan pelatihan ini dilaksanakan selama delapan kali pertemuan. Hasil dari kegiatan ini adalah guru mendapatkan pemahaman dan keterampilan baru dalam membuat media pembelajaran berbasis ICT, dan media pembelajaran diterapkan kepada anak usia dini untuk menstimulasi kemampuan literasi dan numerasi.