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Development of a Kahoot-Based Evaluation Tool to Increase Learning Motivation of X IPS Students of SMAN 1 Blega Bangkalan Ningsih, Fitria; Mariatun, Ika Lis; Arief, R. Zaiful
Journal of Educational Sciences Vol 6. No. 3. July 2022
Publisher : FKIP-Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.6.3.p.487-497

Abstract

This study is a research on product development of learning evaluation media based on Kahoot Social Studies lesson management material in class X SMAN 1 Blega Bangkalan. This study aims to (1) determine the media evaluation tool based on kahoot learning in class X student management materials. (2) Knowing the media motivation of Kahoot-based learning evaluation tool on management material in class X (3) Knowing the improvement of student X's learning on management material by using kahoot. This development research was conducted using the ADDIE model which consisted of several stages, namely analysis, design, development, implementation and evaluation. Based on this research, for the assessment of material experts, media experts, field practice (teachers) the percentage score of the material aspect is 72% with the (adequate) category, the media aspect is 80% with the (adequate) category, the field practice (teacher) aspect of 100% with the category (Very Eligible). Based on the response of students' learning motivation, it was initially increased by 1850 after using the learning evaluation tool media through kahoot by 2211, experiencing an increase in the number of 361.
Development of a Kahoot-Based Evaluation Tool to Increase Learning Motivation of X IPS Students of SMAN 1 Blega Bangkalan Ningsih, Fitria; Mariatun, Ika Lis; Arief, R. Zaiful
Journal of Educational Sciences Vol. 6 No. 3 (2022): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.6.3.p.487-497

Abstract

This study is a research on product development of learning evaluation media based on Kahoot Social Studies lesson management material in class X SMAN 1 Blega Bangkalan. This study aims to (1) determine the media evaluation tool based on kahoot learning in class X student management materials. (2) Knowing the media motivation of Kahoot-based learning evaluation tool on management material in class X (3) Knowing the improvement of student X's learning on management material by using kahoot. This development research was conducted using the ADDIE model which consisted of several stages, namely analysis, design, development, implementation and evaluation. Based on this research, for the assessment of material experts, media experts, field practice (teachers) the percentage score of the material aspect is 72% with the (adequate) category, the media aspect is 80% with the (adequate) category, the field practice (teacher) aspect of 100% with the category (Very Eligible). Based on the response of students' learning motivation, it was initially increased by 1850 after using the learning evaluation tool media through kahoot by 2211, experiencing an increase in the number of 361.
Pengaruh Kepercayaan, Kemudahan, dan Manfaat terhadap Keputusan Pembelian Menggunakan Metode Pinjaman Online Spaylater pada Mahasiswa di Kabupaten Bangkalan Zahroh, Aminatus; Septiana, Aldila; Arief, R. Zaiful
Jurnal Pendidikan Ekonomi Undiksha Vol. 15 No. 1 (2023)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpe.v15i1.63061

Abstract

In the current era of digitalization, everything can be obtained easily. As digital transactions develop, it becomes easier for customers to get the goods they want without having to leave their homes, but behind the convenience offered there are still many factors that make consumers hesitate to shop online including the risk of fraud in terms of both quality and payment systems. In a way, now the PayLater feature has become an alternative payment option that is very popular and favored by the public with its convenience. But behind the convenience and practicality offered, not a few people and even students are victims of online loan fraud. This research is included in the quantitative research with purposive sampling method. The number of samples used was 100 students, the data was obtained by distributing questionnaires. Based on the research results, it is known that trust and benefits influence purchasing decisions, and convenience does not affect purchasing decisions using the Shopee Paylater method. This shows that trust and benefits in an item or service greatly affect students in carrying out daily online transaction activities, if consumers already feel that there is a benefit for them then they are happy to use Spaylater services.