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Implementation of Business Intelligence In Planet Helmet Cilacap Sales Setiani, Ginanjar Rizqi; Verry, Verry; Abdul Aziz Zein, Mochamad Taufiqurrochman
Brilliance: Research of Artificial Intelligence Vol. 4 No. 2 (2024): Brilliance: Research of Artificial Intelligence, Article Research November 2024
Publisher : Yayasan Cita Cendekiawan Al Khwarizmi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/brilliance.v4i2.5012

Abstract

Helmets are used to anticipate serious injuries when traffic accidents occur. In several cities and villages, various helmet businesses have begun to emerge. The increasing number of residents and motorized vehicles in Indonesia provides business opportunities in the helmet business. The increasingly competitive business market challenges companies to be able to adapt to changing market conditions and diverse buyer needs. For this reason, companies must be able to respond quickly and accurately, consider the costs incurred to remain conducive, and have a strategy in decision-making that can provide solutions to changes in the current market situation to survive in the long term. Therefore, companies must be able to respond quickly and accurately, consider the costs incurred to remain conducive, and have a strategy in decision-making so that companies can survive in the long term. The implementation of business intelligence in this study uses the Online Analytical Processing (OLAP) method, namely the use of Extraction Transformation Loading (ETL), creating a data warehouse, analyzing data for users and user interfaces in the form of information visualization using the Laravel framework. Planet Helm currently needs to manage its sales data visualization digitally. This is an obstacle for leaders in managing inventory needs, and helmet sales are less effective and efficient, requiring the digitalization of web-based business intelligence management. The results of this study are in the form of a dashboard display consisting of a minimum of 7 stock widgets, average monthly sales, popular brand graphs, and monthly sales graphs.
Utilizing an Interactive Website for Elementary School Students to Learn about the Universe Agustin, Ninik; Khanif, M.; Abdul Aziz Zein, Mochamad Taufiqurrochman; Rosad, Safiq; Martanti, Martanti; Azizaturrohmah, Nofriani; Prasetyo, Aldika Gagah; Zhalifunnas, Nicky Atikah
Journal of Social Sciences and Technology for Community Service (JSSTCS) Vol 5, No 1 (2024): Volume 5, Nomor 1, March 2024
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jsstcs.v5i1.3990

Abstract

Students in 6th-grade MI Ya BAKII Kesugihan 01 are not well informed about websites and using interactive websites to support their studies. One of the interactive websites is The Scale of The Universe. The website contains one of the materials at school that already being recognized by students, such as science material of the universe subchapter. This community services intended to improve the ability of 6th-grade students of MI Ya BAKII Kesugihan 01 to use interactive web technology and increase students' interest in studying through technology. This community service activity implemented through four phase which are the pre-implementation, the implementation, the monitoring and evaluation, and the post-service phase. The training conducted for the participants used the interactive website "The Scale of The Universe" which has interactions such as zoom-in and zoom-out sequentially to compare the size of objects in the universe, including interactions by clicking an objects to get their descriptions. In addition, there are click and voice control features that help to increase user interest. The results of the training showed three indicators of improvement. There was a 24% improvement in elementary school students' understanding of the difference between computers that are connected or not to the internet. There was an 8% improvement in elementary school students' knowledge of what a website is. Also, there was a 26% improvement in the ability to access the website.