This research aims to develop learning media learning media POINTTER (Powerpoint Authentic and Iteractive), test the feasibility of the media and test the effectiveness of the media on student learning motivation. This research uses the research method RnD (Research and Develop). The development pattern in this study is to use the ADDIE pattern (Analysis, Design, Develop, Implement, Evaluate). The subjects in this study were 4th grade students at SD Muhammadiyah 1 Kalirejo as many as 28 students and 4th grade students at SD Negeri 2 Kalirejo as many as 8 students. students. The instruments used in this research are in the form of wide interview, media needs questionnaire, material expert validation width, media expert validation sheet, learning expert validation sheet. media expert validation sheet, learning expert validation sheet and learning motivation questionnaire. The results of this study are in the form of POINTTER learning media, especially in IPAS learning independent curriculum on the material of the forces around us. POINTTER media developed obtained “high” criteria for product validity and feasibility. While for effectiveness of media on learning motivation, POINTTER media is effective on learning motivation with a significance value (Sig. learning motivation with a significance value (Sig.) 2-tailed is equal to 0.000 <0.05, which means H0 is rejected and H1 is accepted. With the conclusion that POINTTER learning media is effective on student learning motivation. ABSTRAKPenelitian ini bertujuan untuk mengembangkan media pembelajaran POINTTER (Powerpoint Otentik dan Interaktif), menguji kelayakan media dan menguji efektifitas media terhadap motivasi belajar siswa. Penelitian ini menggunakan metode penelitian RnD (Research and Develop). Adapun pola pengembangan pada penelitian ini adalah menggunakan pola ADDIE (Analysis, Design, Develop, Implement, Evaluate). Subjek uji coba pada penelitian ini adalah siswa kelas 4 di SD Muhammadiyah 1 Kalirejo sebanyak 27 siswa dan siswa kelas 4 di SD Negeri 2 Kalirejo sebanyak 8 siswa. Instrumen yang digunakan pada penelitian ini adalah berupa lembar wawancara, angket kebutuhan media, lembar validasi ahli materi, lembar validasi ahli media, lembar validasi ahli pembelajaran serta angket motivasi belajar. Hasil dari penelitian ini adalah berupa media pembelajaran POINTTER (Powerpoint Otentik dan Interaktif) khususnya pada pembelajaran IPAS kurikulum merdeka kelas 4 SD pada materi gaya di sekitar kita. Media POINTTER yang dikembangkan mendapatkan kriteria “tinggi” untuk kevalidan dan kelayakan produk. Sedangkan untuk efektivitas media terhadap motivasi belajar, media POINTTER efektif terhadap motivasi belajar dengan nilai signifikansi (Sig.) 2-tailed adalah sebesar 0,000 < 0,05, yang berarti H0 ditolak dan H1 diterima. Dengan kesimpulan bahwa media pembelajaran POINTTER efektif terhadap motivasi belajar siswa.