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INTERACTIVE LEARNING MEDIA DEVELOPMENT TO ENCOURAGE THE STUDENT'S MOTIVATION ON MONETARY ECONOMICS Puspitasari, Inda Fresti; Aisyah, Siti; Setyowati, Eni; Atfinia, Neiska Syifa
Jurnal Pendidikan Ilmu Sosial Vol. 34 No. 2 (2024): JURNAL PENDIDIKAN ILMU SOSIAL
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

In this rapidly advancing digital era, every lecturer or teacher must innovate their learning media. Students in this era, often referred to as Gen Z, are highly familiar with technological advancements, making it necessary for the teaching methods to be adapted so that the material being delivered can be effectively understood and well received by the students. This study aims to develop learning media in the form of an interactive e-book using Lectora Inspire software for the Money Demand and Money Supply topics in the Monetary Economics subject using the Learning Cycle 7E method which requires the students to actively participate in the learning activity. The feasibility test of interactive learning media is based on validation assessment from material experts, linguists, practitioners (lecturers), and students in the Monetary Economics course. The type of research uses a development method (Research and Development) with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The results of this study indicate that the interactive e-book using Lectora software is very suitable as learning media in monetary economics courses and it is proven toenhance student motivation to learn the subject and increase students' understanding of the money demand and money supply materials in the Monetary Economics course.
Pembuatan Website untuk Mesin Penjualan Otomatis di Central New Jersey Atfinia, Neiska Syifa; Nurhayati, Siti Fatimah
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 9 No 3 (2025): JULI-SEPTEMBER 2025
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v9i3.3748

Abstract

Vending machine sales is a system designed to replace human labor, from product offerings, order processing, to payment transactions. This study is to create an easily accessible sales platform, customers can make purchases on this website at any time because it can be accessed from various devices such as computers, laptops, tablet PCs, and smartphones. Website creation includes the process of designing, developing and maintaining a website that functions as an online platform. This website involves a variety of skills ranging from graphic design to programming. The results of this study indicate that the creation of a website that can be accessed at any time, without time limits and allows customers to make purchases according to their needs without having to be tied to certain operating hours. This is in line with the growing need for digitalization and automation of food and beverage product purchasing services.