Ahmad Agung Yuwono Putro
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Studi Literatur: Nilai-Nilai Karakter Yang Terkandung Pada Lagu Anak Karya Ibu Sud Kurniawati, Ika; Ahmad Agung Yuwono Putro
Jurnal Kewarganegaraan Vol 6 No 4 (2022): Desember 2022
Publisher : UNIVERSITAS PGRI YOGYAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (205.726 KB) | DOI: 10.31316/jk.v6i4.4204

Abstract

Abstrak Penelitian ini bertujuan untuk mengetahui nilai-nilai karakter yang terkandung pada lagu anak karya Ibu Sud. Penelitian dilakukan dengan menggunakan metode studi literatur atau kepustakaan dengan menggunakan sumber data sekunder yang dikumpulkan melalui Google Cendekia, berupa skripsi yang dipublikasi dan artikel jurnal. Langkah-langkah penelitian terdiri dari mengumpulkan sumber data sekunder dengan beberapa tahapan, kritik sumber yang dilakukan validator, interpretasi atau analisis data, dan historiografi atau penulisan hasil penelitian, kemudian ditarik kesimpulan berdasarkan analisis data dan hasil penelitian. Hasil penelitian menunjukkan bahwa terdapat 23 lagu anak karya Ibu Sud yang ditemukan dan mengandung nilai-nilai karakter. Nilai-nilai karakter yang terkandung dalam lagu anak karya Ibu Sud antara lain nilai karakter jujur, toleransi, disiplin, kerja keras, kreatif, mandiri, demokrasi, rasa ingin tahu, sikap kebangsaan/nasionalisme, cinta tanah air, menghargai prestasi, komunikatif/ bersahabat, cinta damai, peduli lingkungan, peduli sosial, dan tanggungjawab. Kata Kunci: Nilai karakter, lagu anak, Ibu Sud
EVEKTIVITAS PENGGUNAAN MEDIA CANVA TERHADAP PRESTASI BELAJAR IPAS SISWA DI SD MUHAMMADIYAH INTEGRATIF DUKUN Denis Agustiyani; Ahmad Agung Yuwono Putro
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27557

Abstract

This research aims to determine the differences in student learning achievement in grade IV in the subject of science at SD Muhammadiyah Integratif Dukun and to determine the effectiveness of using Canva media on the achievement of science learning of grade IV students at SD Muhammadiyah Integratif Dukun. This study is a quantitative study with an experimental method with the research subjects of grade IV A students of SD Muhammadiyah Integratif Dukun totaling 17 students. The data collection technique for this study used observation, interviews, pre-test post-test questions and documentation. Data analysis to determine student learning achievement used quantitative descriptive analysis. The results of the analysis of the post-test test scores of the experimental class had an average value of 80.58824 while the control class had an average value of 72.9412. In conclusion, the average value of the experimental class is greater than the average value of the control class. This difference is also supported by the results of statistical tests using the Independent Sample T-Test with a Sig. value. (2-tailed) is 0.007 <0.05, therefore it can be concluded that there is a significant (real) difference in influence between the two groups and means Ho is rejected and H1 is accepted. So there is an influence and it can be said that the use of Canva media is effective on students' science learning achievement at SD Muhammadiyah Integratif Dukun.
PENGARUH PERMAINAN GOBAK SODOR TERHADAP KECERDASAN INTERPERSONAL SISWA KELAS V DI SD N GEDONGKUNING, KOTAGEDE, KOTA YOGYAKARTA Sri Mawarningsih; Ahmad Agung Yuwono Putro
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.12873

Abstract

This study aimed to determine the differences in students' interpersonal intelligence after being given a game of gobak sodor. The study was conducted at Gedongkuning Elementary School and involved 52 fifth-grade students, divided into two groups: an experimental group and a control group. The method used in this study was an experimental one. Data collection was conducted through observation and questionnaires, while data analysis employed a quantitative approach. The experimental group was given the game of gobak sodor, while the control group did not receive any treatment. The results showed a difference in interpersonal intelligence between the two groups. The average score in the experimental group reached 85.18%, with a highest score of 72 and a lowest of 54. Meanwhile, the control group achieved an average score of 81.33%, with a highest score of 71 and a lowest of 49. Statistical analysis using an independent sample t-test showed a significance value (Sig. 2-tailed) of 0.034, which is less than 0.05. This indicates a significant effect of the game of gobak sodor on improving students' interpersonal intelligence. Thus, it can be concluded that the game of gobak sodor is effective in improving the interpersonal intelligence of fifth-grade elementary school students. This game is not only fun but also trains students' cooperation, communication, and social skills in interacting with peers.
EFEKTIVITAS MEDIA VISUAL BERBASIS TV BOX TERHADAP MOTIVASI BELAJAR PENDIDIKAN PANCASILA SISWA KELAS II SD NEGERI NGRUKEMAN KASIHAN BANTUL Shilvy Anggelia1; Ahmad Agung Yuwono Putro
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.50941

Abstract

This study aims to determine the effectiveness of TV Box media on student learning motivation in Pancasila Education in second-grade students at Ngrukeman State Elementary School in the 2025/2026 academic year. This study used a quasi-experimental method with an Unequal Control Group Design. The study sample consisted of 47 students divided into an experimental class using TV Box media and a control class using image media. Data were collected using a learning motivation questionnaire that had been tested for validity and reliability. Data were analyzed using IBM SPSS Statistics 25. The results showed that the use of TV Box media was effective in increasing student learning motivation, with a p-value of 0.036 < 0.05. Meanwhile, the use of image media did not show a significant increase in student learning motivation, with a p-value of 0.393 > 0.05. The comparison test results showed a p-value of 0.019 < 0.05, indicating a significant difference between the use of TV Box media and image media. Based on these findings, it can be concluded that TV Box media is more effective than image media in increasing student learning motivation in Pancasila Education.Keywords: TV Box media, picture media, learning motivation, Pancasila Education.
STRATEGI GURU KELAS VI DALAM MENGHADAPI DAMPAK KEBIASAAN PENGGUNAAN GAWAI PADA KONSENTRASI BELAJAR SISWA Nurrohmawati, Niken; Ahmad Agung Yuwono Putro
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61075

Abstract

This study aims to describe the gadget usage habits of sixth - grade students, analyze the impact of these habits on learning concentration, and identify the strategies employed by teachers at SD Muhammadiyah Ambarbinangun to address this impact. The study employs a qualitative approach with a descriptive research design. The research subjects were sixth-grade teachers selected using purposive sampling. Data were collected through observation, interviews, and documentation. Data analysis utilized the interactive model developed by Miles, Huberman, and Saldana comprising data reduction, data display, and conclusion drawing while data validity was verified through source and technique triangulation. The results indicate that excessive gadget use leads to a decline in students' learning concentration, characterized by reduced focus, poor comprehension of the material, and decreased engagement during lessons. To address this issue, teachers implement preventive strategies through education and rules regarding gadget usage; curative strategies involving individual approaches, motivation, and guidance; and collaborative strategies through cooperation with parents and the school. The implementation of these three strategies contributes to maintaining and enhancing students' learning concentration in the digital era.