Putri, Kinanti Erste Panggayuh
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The Kajian User Experience Media Literasi Visual Buku Cerita Anak Berbasis Augmented Reality Putri, Kinanti Erste Panggayuh; Deny Tri Ardiyanto
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 16 No. 2 (2024)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/brikolase.v16i2.6622

Abstract

Virtual reality and the real world are combined in the Augmented Reality Children Storybook (ARCS), a visual literacy media of the Timun Mas folk tale. This study examines how parents and kindergarten instructors use ARCS Timun Mas, which uses augmented reality as a narrative tool for young children, in order to put the idea of smart education into practice. The case study explorative qualitative research method was used to dig deeper through the study of works and audience studies through the results of the User experience questionnaire (UEQ), which considers 6 measurement indicators (visual appeal, clarity of storyline, media efficiency, media reliability, technology simulation, and media novelty). The findings demonstrated that ARCS Timun Mas media has a lot of potential for use as a technology-based visual literacy media innovation in early childhood as a unit facility since it can offer a fresh, more engaging visual experience by combining visual illustrations, 3D animation, and audio narration. Further research suggestions can be carried out with direct involvement of children to examine the role of ARCS visual media in the formation of visual perception and reception of visual messages in the form of educational and moral values.
Perancangan Ilustrasi Seni Pertunjukan Jombang sebagai Aset Visual 2D Putri, Kinanti Erste Panggayuh
CITRAKARA Vol. 7 No. 2 (2025): JULI 2025
Publisher : Universitas Dian Nuswantoro

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Abstract

Jombang merupakan kota berkembang yang mempunyai banyak warisan budaya lokal. Meskipun dikenal sebagai kota santri, namun Jombang memiliki banyak seni pertunjukan budaya yang diwariskan secara turun temurun. Perancangan aset visual ini mengangkat tiga seni pertunjukan yang berasal dari kabupaten Jombang untuk diilustrasikan dalam bentuk 2D secara vektor. Seni pertunjukan tersebut antara lain kesenian Besutan, Tari Remo Boletan, dan Jaranan Dor. Tujuan perancangan adalah untuk menciptakan aset visual 2D yang berupa seni pertunjukan Jombang yang nantinya akan digunakan untuk pengembangan bentuk multimedia kreatif berbasis digital lanjutan. Fungsi dari pembuatan ilustrasi vektor ini adalah sebagai dokumentasi seni pertunjukan Jombang sebagai aset visual ilustrasi 2d. Pembuatan ilustrasi vektor dilakukan dengan menggunakan tahapan proses desain Robin Landa yang meliputi orientasi, analisis, konsep, desain dan implementasi. Melalui perancangan ini, akan dihasilkan bentuk aset visual beberapa seni pertunjukan di Jombang dalam bentuk ilustrasi vektor 2D. Disamping itu perancangan aset visual seni pertunjukan Jombang dalam bentuk ilustrasi ini merupakan upaya digitalisasi dan revitalisasi budaya lokal jombang dengan metode pelestarian informasi. Pelestarian dan pengenalan budaya lokal seni pertunjukan Besutan, Tari Remo Boletan, dan Jaranan Dor dari kabupaten Jombang akan memperkuat eksistensi budaya lokal agar tetap relevan ditengah kehidupan masyarakat modern.
The Kajian User Experience Media Literasi Visual Buku Cerita Anak Berbasis Augmented Reality Putri, Kinanti Erste Panggayuh; Deny Tri Ardiyanto
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 16 No. 2 (2024)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/brikolase.v16i2.6622

Abstract

Virtual reality and the real world are combined in the Augmented Reality Children Storybook (ARCS), a visual literacy media of the Timun Mas folk tale. This study examines how parents and kindergarten instructors use ARCS Timun Mas, which uses augmented reality as a narrative tool for young children, in order to put the idea of smart education into practice. The case study explorative qualitative research method was used to dig deeper through the study of works and audience studies through the results of the User experience questionnaire (UEQ), which considers 6 measurement indicators (visual appeal, clarity of storyline, media efficiency, media reliability, technology simulation, and media novelty). The findings demonstrated that ARCS Timun Mas media has a lot of potential for use as a technology-based visual literacy media innovation in early childhood as a unit facility since it can offer a fresh, more engaging visual experience by combining visual illustrations, 3D animation, and audio narration. Further research suggestions can be carried out with direct involvement of children to examine the role of ARCS visual media in the formation of visual perception and reception of visual messages in the form of educational and moral values.
Stimulus Augmented Reality Children Storybook Timun Mas Membentuk Kognitif Visual Anak Usia Dini Putri, Kinanti Erste Panggayuh; Ardiyanto, Deny Tri; Widodo, Andreas Slamet
Jurnal Bahasa Rupa Vol. 7 No. 2 (2024): Bahasa Rupa April 2024
Publisher : Institut Bisnis dan Teknologi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/bahasarupa.v7i2.1702

Abstract

The concept of visual literacy reading activities based on technology represents an implementation of the smart education paradigm, which is currently gaining recognition as a potentially transformative approach for engaging the digital native generation. The strategy of combining the power of visual-based storyteling media with virtual reality technology represents an innovation that aims to present a more engaging and enjoyable reading experience for early childhood. The objective of this study is to examine the impact of the Augmented Reality Children's Storybook (ARCS) Timun Mas media on the cognitive and visual responses of early childhood. The study employed a qualitative case study methodology with a purposive sample of children aged 4-6 years at Darrunajwa Kindergarten, Jombang, East Java. The data collection techniques selected were observation, interviews, literature studies, and documentation. The findings of the study indicate that the Timun Mas Storybook media based on Augmented Reality can facilitate the formation of five indicators of children's cognitive-visual abilities, namely visual sensory, visual attention, visual memory, visual spatial relations, and visual sequence memory. This visual response will subsequently contribute to an enhanced visual perception of children towards the forms of visual elements, storylines, and moral messages contained in the ARCS Timun Mas media.