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INNOVATIVE WORKSHOP OF MASTERY REMOTE DESKTOP AND TEAMVIEWER FOR STUDENTS OF DHARMA VOCATIONAL SCHOOL KARAWACI OF COMPUTER NETWORK DEPARTMENT Taswanda Taryo; Achmad Hindasyah; Agung Budi Susanto; Farkhan Mubarok; Nining Suharwati; Dahlan Supriatna; Suharyadi; Gregorius Eduard D. P.; Entis Sutisna; Mukhlishoh Syaukati Robbi; Ajeng Permata Suri
JURNAL PENGABDIAN MANDIRI Vol. 4 No. 1: Januari 2025 (In Press)
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53625/jpm.v4i1.9581

Abstract

Information and communication technology (ICT) has become the backbone of various industrial sectors. There are many applications that can be offered to solve computer repair problems remotely and Remote Desktop and TeamViewer applications are two of them. Dharma Siswa Karawaci Vocational School is committed to preparing graduates who are ready to work and highly competitive in the industrial world. The PKM of Postgraduate Program in Informatics Engineering, Pamulang University-UNPAM conducted an innovative workshop on Remote Desktop and TeamViewer on October 19, 2024. A survey showed they are satisified to participate in the workshop. Student participants can improve the skills of the Vocational School students in mastering Remote Desktop and TeamViewer technology for solving problems and managing networks remotely. The workshop will provide practical experience that suits the current needs of the IT industry, through direct training and simulations. Considering that the workshop only takes a few hours, the student participants of the workshop can continue their training not only at the school or at home, but also can communicate with the Team of S2 TI UNPAM. If necessary, the follow-up workshops can be carried out either offline or online.
PERANCANGAN MEDIA PEMBELAJARAN BERBASIS WEB DENGAN METODE SCRATCH UNTUK MENINGKATKAN PEMAHAMAN TEKNOLOGI SISWA DI SMP ISLAM BAHRUL ULUM Muhammad Rafliansyah; Bayu Ardy Saputra; Ubaidillah; Muhammad Fikri; Khoirul Insanul Hamdi; Muhammad Ihsanul Hadi; Ahmat Zakaria Maulana; Rangga Rasendriya; Muhammad Harsyah; Aldefan Julian Syahputra; Dahlan Supriatna
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.52848

Abstract

This community service activity aims to design and implement web-based learning media using the Scratch programming method to enhance technology comprehension among students at SMP Islam Bahrul Ulum. The phenomenon of digitalization in education demands an adaptive and engaging learning approach to foster 21st-century skills, particularly in computational thinking and basic programming logic. The method applied in this service includes needs analysis, media design, implementation, and evaluation through pre-test and post-test instruments. Web-based learning media was developed using the Scratch platform, which provides an intuitive visual programming environment suitable for junior high school students. The results demonstrate a significant improvement in students' technology comprehension, reflected by an average N-Gain score of 0.67 (moderate category), and a highly positive response from participants toward the learning activities. This activity proves that web-based learning media utilizing Scratch is effective in fostering students' interest and understanding of information and communication technology in a fun, interactive, and structured learning environment.