Nurul umrotullatifah
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MENINGKATKAN LITERASI NUMERISI PADA ANAK USIA 5-6 TAHUN MELALUI PERMAINAN EDUKATIF PUZZLE ANGKA DI TK ABATA TAHUN AJARAN 2024/2025 Afifah; Ananti Firdiana Sutopo; Nurul Umrotullatifah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 Nomor 1, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.22394

Abstract

This study aims to improve numeracy literacy skills in children aged 5-6 years through educational media using number puzzles at TK ABATA Pagedangan, Tangerang Regency. The research employed the Classroom Action Research (CAR) method, conducted in two cycles. Cycle I was carried out from November 11-15, 2024, and Cycle II from November 18-22, 2024. The research subjects were 16 children in Group B, consisting of 9 boys and 7 girls. Each cycle involved planning, action implementation, observation, and reflection stages. The results indicated a significant improvement in children’s numeracy skills. In Cycle I, 31.25% of the children developed as expected, and 12.50% developed very well, totaling 43.75% who showed progress. In Cycle II, the percentage of children developing as expected increased to 12.50%, while those developing very well reached 87.50%, resulting in all children 100%, showing optimal progress. These findings demonstrate that using number puzzle games as an interactive learning method effectively enhances children’s numeracy literacy. This study recommends integrating educational games into learning activities to foster interest and improve numeracy skills in early childhood.
ANALISIS KEBUTUHAN PENGEMBANGAN MODEL PEMBELAJARAN E-NEW (EXPLORE, NARRARE, EXPERIENCE, WRITE) BERBASIS PERMAINAN BUDAYA LOKAL TERHADAP KEMAMPUAN MENULIS SISWA Nurul umrotullatifah; Elin Nuraida; Vismaia S Damayanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.21621

Abstract

Penelitian ini didasarkan pada kebutuhan untuk menghadirkan model pembelajaran yang dapat membantu siswa dalam meningkatkan kemampuan menulis siswa sekolah dasar yang diintegrasikan dengan budaya lokal. Salah satu tujuan penelitian ini adalah untuk menganalisis kebutuhan pengembangan model pembelajaran E-New (Explore, Narrare, Experience, Write) berbasis permainan budaya lokal. Penelitian ini menggunakan metode penelitian dan pengembangan (RnD) dengan model ADDIE yang berfokus pada analisis. Subjek penelitian ini yaitu tenaga pendidik yaitu Guru Kelas II Sekolah Dasar Negeri Pasir Kaliki Mandiri 2, Teknik pengumpulan data pada penelitian ini menggunakan observasi dan wawancara. Berdasarkan observasi dan wawancara tersebut, wali kelas setuju dan tertarik menggunakan model pembelajaran E-New berbasis budaya lokal. Dengan demikian, dapat disimpulkan bahwa pengembangan model pembelajaran E-New (Explore, Narrare, Experience, Write) berbasis budaya lokal sangat dibutuhkan.