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Development of a Tutorial Video for Creating Digital Based Card Game Media Faridy, Fadhil Alwa; Enawaty, Eny; Muharini, Rini
Hydrogen: Jurnal Kependidikan Kimia Vol. 13 No. 4 (2025): August 2025
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/hjkk.v13i4.16889

Abstract

The primary objective of this study is to measure the level of validation and identify educators responses to a tutorial video on the creation of digital based card game media. This study employs a Research and Development (R&D) method, using the ADDIE model as its development framework. Data were collected through interviews, literature review, and response questionnaires. The subject of this study is a tutorial video on developing digital based card game media, which was tested with 12 chemistry teachers from six districts in Pontianak City. The selection of respondents in this study was based on the willingness of educators to participate as respondents and to provide the necessary data. The developed media were validated in terms of media and language aspects by two media experts and two languange experts, respectively. The validation results indicated that the media and language aspects achieved validity percentages of 93% and 97%, respectively. The average response percentage from chemistry educators toward the developed product was 96%. Therefore, the tutorial video for creating digital based card game media is categorized as highly valid and received very positive responses, indicating its potential for use by educators in designing digital base. The novelty of this research lies in the development of a tutorial video designed specifically to assist educators in creating digital-based card game learning media.
Development of Digital Literacy Based Game Cards on Hydrocarbon Material Enawaty, Eny; Lestari, Ira; Nadila; Faridy, Fadhil Alwa; Ichsan, Rizki Furqanul
Jurnal Penelitian Pendidikan IPA Vol 11 No 1 (2025): January
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i1.9775

Abstract

This research is motivated by the lack of learning media used in learning hydrocarbon material, so that student learning outcomes are not good. With the increasing development of digital technology in learning. Then it can be utilized in learning. Therefore, in this study, the researcher aims to develop digital literacy-based learning media in the form of game cards called Hy-Card cards so that learning is more enjoyable and learning outcomes are better. This study uses the ADDIE R&D model research method. The instruments used in this study were feasibility sheets and response questionnaires with a Likert scale. The results of the content feasibility test were obtained with an average of 98.5% (very feasible), the language was obtained with an average of 98% (very feasible), and the media was obtained with an average of 97% (very feasible). The results of the individual response trial obtained a result of 85% (very good), and the small group trial obtained an average of 89% (very good) and the large group trial obtained an average of 88% (very good). So, it can be concluded that the Hy-Card game card is very suitable for use in hydrocarbon learning with the average response trial obtaining very good results.