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ANALISIS PENERAPAN PRINSIP SENI RUPA PADA KARYA SPLIT SELF "FACE" ART DI SEKOLAH DASAR Hermayanti, Fatza; Titi Andaryani, Eka
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 No. 01 Maret 2025 In Process
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23765

Abstract

Penelitian ini bertujuan untuk menganalisis tingkat kreativitas siswa dalam menerapkan prinsip seni rupa melalui kegiatan Split Self "Face" Art sesuai dengan Kurikulum Merdeka di kelas V SDN Nongkosawit 02 Kota Semarang. Metode yang digunakan adalah deskriptif kualitatif dengan mengacu pada enam prinsip seni rupa, yaitu kesatuan, keserasian, dominasi, irama, keseimbangan, dan kesebandingan. Hasil penelitian menunjukkan bahwa 35,29% siswa mampu menerapkan seluruh prinsip dengan baik, 23,53% siswa menguasai lima prinsip, dan 23,53% lainnya memahami empat prinsip. Namun, masih terdapat 17,65% siswa yang hanya dapat menerapkan satu prinsip dalam gambar mereka. Kesatuan dan keserasian menjadi prinsip yang paling mudah dipahami dengan tingkat keberhasilan 88,24%, sedangkan kesebandingan menjadi tantangan terbesar bagi siswa. Temuan ini menunjukkan bahwa sebagian besar siswa telah memahami konsep dasar seni rupa, namun masih memerlukan penguatan dalam prinsip keseimbangan dan kesebandingan agar hasil karya lebih proporsional dan harmonis.
Development of E-Learning Materials Assisted by Augmented Reality on the Material of the Form of Matter and its Changes to Improve Learning Outcomes of Elementary School Students Hermayanti, Fatza; Setyasto, Novi
Jurnal Penelitian Pendidikan IPA Vol 11 No 1 (2025): January
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i1.10218

Abstract

This study aims to develop, test the feasibility of effectiveness, and practicality of E-learning materials assisted by Augmented Reality to improve cognitive learning outcomes of fourth grade students of Kemijen 02 Elementary School, Semarang City. This type of research is development research (R&D) using the ADDIE model. The subjects of the study were 52 fourth grade students of Elementary School. Data collection techniques include non-test and test. Data analysis techniques use t-test, and N-Gain test. The results of the study indicate that the development of E-learning materials assisted by Augmented Reality (AR) includes covers, instructions for use, concept maps, learning competencies, materials, videos, Augmented Reality (AR). From the results of the feasibility test, the percentage of assessment was obtained, namely the validator of language experts 94.40%, media experts 91.18%, and material experts 91.40% with the category "very feasible". The effectiveness of E-learning materials assisted by Augmented Reality is proven through a t-test which shows a significance value of 0.000 (<0.05) with an N-gain value of 0.62 in the moderate category. Practicality is shown from the very positive response from teachers 98.40% and students 97.02% with the criteria of "very positive". This study concludes that the development of E-learning materials assisted by Augmented Reality (AR) has been successfully developed with the category of very feasible, effective, and practical to improve the learning outcomes of science for grade IV students of Kemijen 02 Elementary School, Semarang City.