Anggraini, Dwi Nadila
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Pengembangan Media Pembelajaran Berbasis Gimkit Materi Perkalian Kelas V Sekolah Dasar Yuanta, Friendha; Suroso, Nur Listiana Dwi Hutami; Wulandari, Diah Ayu; Anggraini, Dwi Nadila; Hermawan, Nadya Sapta; Yosepin Betssy Tomasoa
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2575

Abstract

This research focuses on the development of Gimkit-based quiz media that emphasizes the process of creative and collaborative learning. Gimkit is an online game that can create a fun classroom atmosphere and motivate students to learn in diversity materials. The type of research used in this study is Research and development (R&D) using the Multimedia Devolopment Life Cycle development model. The stages carried out are concept, design, material collecting, assembly, testing, and distribution. The data collection techniques used are observation, questionnaires, and tests, while the data analysis techniques use qualitative and quantitative data analysis techniques. Research on the development of Gimkit-based interactive quizzes showed the results of media and material validation with a percentage of 89% stating that the Gimkit application is suitable for use as a learning medium. Thus, this Gimkit makes it easier for educators and students to explain the material and receive the material clearly and the learning goals can be achieved.
Pengembangan Media Pembelajaran Komik Digital Materi Persatuan dan Kesatuan pada Siswa Kelas 5 di SDN Pakis V Surabaya Anggraini, Dwi Nadila; Yuanta, Friendha; Pratiwi, Desi Eka
Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i4.3728

Abstract

This research aims to determine the feasibility and effectiveness of digital comic learning media on the material of unity and integrity that can be applied to fifth-grade students at SDN Pakis V Surabaya. This study is a research with Research and Development (R&D) methods, using the ADDIE development model which consists of five stages. These stages include: analysis stage, design stage, development stage, implementation stage, and evaluation stage. The instruments used in this research include questionnaires and tests. The questionnaires are intended for media experts, material experts, and student responses. The tests consist of pretest assessment sheets and posttest assessment sheets. The trial subjects in this research amount to 29 fifth-grade students of SDN Pakis V Surabaya. The validation results by media experts on the digital comic learning media for the material of unity and oneness obtained a score percentage of 98% with the criterion of 'Very Good.' The validation results by content experts obtained a score percentage of 96% with the criterion of 'Very Good.' Meanwhile, the results of student response assessment obtained a score percentage of 98.43% with the criterion of 'Very Good.' Based on the percentage scores obtained, the media is declared suitable for use. Furthermore, the assessment of student learning outcomes (pretest and posttest) obtained a calculated r of 0.974, which is greater than the table r of 0.367, thus the media is declared effective for use.