Claim Missing Document
Check
Articles

Found 3 Documents
Search

Vocabulary Learning Strategies in DOTA 2: A Case Study of Players' Viewpoints Herwanto, Wanda Hijriani; Setiawan, Slamet; Munir, Ahmad
Komposisi: Jurnal Pendidikan Bahasa, Sastra, dan Seni Vol 26, No 1 (2025)
Publisher : Fakultas Bahasa dan Seni UNP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/komposisi.v26i1.128079

Abstract

The popularity of video games among language learners makes games a potential medium for learning languages. Previous research shows that playing video games, one of which is DOTA 2, can have a positive effect on students' vocabulary acquisition, but it still does not explain what specific vocabulary learning strategies are used. This study explores DOTA 2 players' experiences in acquiring new knowledge and identifies effective strategies for acquiring knowledge in the context of the game. The research method used is a case study research design, as well as semi-structured interviews and observation. The results showed that DOTA 2 players learned new vocabulary through exposure while playing the game, and social interaction was the most emphasized comprehension learning strategy used by the participants. This study provides insight into the effectiveness of DOTA 2 as a language learning tool, especially regarding knowledge acquisition.
Exploring Tiktok App in Learning Speaking Using Role-Play Activities for ESL Learners in Secondary School Herwanto, Wanda Hijriani
RETAIN : Journal of Research in English Language Teaching Vol. 10 No. 01 (2022)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study discusses the use of the TikTok apps as a form of Technology-Enhanced Language Learning (TELL) media in the speaking class of a secondary school in Indonesia. One of the speaking activities that must be mastered by students is role-play. However, learning speaking skills is always difficult for ESL and EFL students because they have less opportunity to practice speaking. From this condition, this study has a research problem: How does the TikTok App affect students' speaking ability? The objective of this study is to reveal how the implementation of TikTok as a learning medium, the benefits and obstacles experienced by students. A qualitative research design was used in this study. The instruments are interviews, observations, and open questionnaires to obtain more in-depth and objective data triangulation. The observation data were analyzed to answer questions regarding the TikTok implementation. The questionnaires and the interview data was then classified, coded, and analyzed. Both were then compared and interpreted to reveal the benefits and obstacles experienced by students. Thus, TikTok was found to be implemented in synchronous and asynchronous class. Students responses to the benefits related to the speaking aspect were also revealed. However, students were experienced obstacles, both technological and non-technical. This study is necessary to gain teacher insight about the TELL, especially the implementation of the TikTok app in secondary school speaking classes, so they can use it properly.
What Lies Beneath English Major Students' Attitudes towards ChatGPT for Academic Writing: A TAM Perspective? Herwanto, Wanda Hijriani; Setiawan, Slamet; Munir, Ahmad
Equilibrium: Jurnal Pendidikan Vol. 12 No. 2 (2024): EQUILIBRIUM : JURNAL PENDIDIKAN
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/equilibrium.v12i2.14453

Abstract

This study aims to determine the perceived usefulness and ease of use of ChatGPT among English majors. The study used a qualitative case study research design to gain an idea of the experiences and perceptions of major English students at a university in East Java, Indonesia. Participants in this study are six undergraduates from the major in English at an Indonesian university. Data collection is conducted using open-ended questionnaires and interviews with selected undergraduates. The Technology Acceptance Model (TAM) framework is used as an analysis lens to identify trends and interpretations of students' attitudes of ChatGPT for academic writing. The results of this study indicate that students majoring in English have mixed attitudes to ChatGPT, some students find it useful and others prefer alternative tools for their academic writing assignments. Finally, this study emphasizes the importance of understanding individual preferences and needs when considering the integration of AI tools into academic environments.