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STRATEGI INOVATIF DALAM PEMBELAJARAN UNTUK MENINGKATKAN KUALITAS PENDIDIKAN Zega, Merling Wati; Lahagu, Wenisma; Zai, Novriman Syukur; Simanullang, Puja Sri Mulyani; Bu’ulolo, Yanida
JURNAL EDUCATION AND DEVELOPMENT Vol 13 No 1 (2025): Vol 13 No 1 Januari 2025
Publisher : Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/ed.v13i1.6679

Abstract

Penelitian ini mengeksplorasi Coaching Model Tirta sebagai Pendekatan inovatif dalam supervisi akademik bertujuan untuk meningkatkan mutu pendidikan di lingkungan sekolah.. Melalui kajian literatur yang mendalam,. Studi ini juga menguraikan dampak positif Coaching Model Tirta terhadap pengembangan keterampilan guru, motivasi siswa, dan hasil belajar. Dengan mempertimbangkan berbagai aspek. Penelitian ini, memberikan wawasan mendalam tentang pentingnya penerapan Coaching Model Tirta sebagai pendekatan inovatif untuk meningkatkan mutu pembelajaran di sekolah. Metode penelitian ini melibatkan pendekatan kualitatif dengan desain menggunakan studi pustaka (library research) dengan menggunakan pengkajian terkait berbagai tulisan, baik berupa buku, jurnal, artikel, dan sumber lain yang sesuai, serta analisis dokumen terkait supervisi akademik. Penelitian ini memberikan kontribusi signifikan terhadap pengembangan model coaching yang berfokus pada konteks supervisi akademik di sekolah. Temuan ini dapat memberikan panduan praktis bagi praktisi pendidikan, kepala sekolah, dan pengembang kebijakan dalam meningkatkan kualitas pembelajaran di sekolah melalui pendekatan supervisi yang inovatif.
Pengembangan Media Pembelajaran Interaktif Berbasis Kahoot pada Karya Fiksi Siswa Kelas VIII SMP Negeri 1 Hiliserangkai Lahagu, Wenisma; Halawa, Noibe; Harefa, Noveri Amal Jaya; Bu’ulolo, Yanida
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.7171

Abstract

This research is motivated by the low level of student involvement in learning to write fiction due to the use of learning media that is still less interactive and has not been able to attract students' attention optimally. This condition has an impact on low student participation in understanding the concepts and elements of fictional works. This study aims to develop interactive learning media based on Kahoot on fictional works material for eighth grade students of SMP Negeri 1 Hiliserangkai and to determine the level of feasibility and practicality of the developed media. This study uses the Research and Development (R&D) method with a 4D development model that includes the stages of define, design, develop, and disseminate. The research subjects were eighth grade students of SMP Negeri 1 Hiliserangkai. Data were collected through validation questionnaires from material experts, linguists, media experts, student response questionnaires, and documentation. Data were analyzed using quantitative descriptive analysis techniques based on the percentage of validation results and user responses. The results showed that the media obtained validation from material experts of 98%, linguists of 89%, and media experts of 93%. The practicality test obtained results of 81% in small groups and 96% in large groups. Thus, Kahoot-based learning media is declared feasible and practical for use in learning fictional works to increase student engagement.