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Pelatihan Master of Ceremony terhadap OSIS/MPK SMP Islam At-Taubah Salman; Mira Ziveria; Ridha Sefina Samosir; Faza Adinda Fatinah; Adinda Syafa Nabila; Dyah Ajeng Nur Zahirah; Tiurmaida Hutabarat; Muhammad Ahnaf Dzaki Pratama Firmansyah
ABDIMAS Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 1 (2024): ABDIMAS JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : Research and Community Service INSTITUT TEKNOLOGI DAN BISNIS KALBIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53008/abdimas.v5i1.3346

Abstract

Kegiatan pelatihan Master of Ceremony terhadap OSIS-MPK SMP Islam At-Taubah dilakukan untuk memperoleh pemahaman mengenai Master of Ceremony karena OSIS/MPK SMP Islam At-Taubah memiliki tanggungjawab terhadap berbagai kegiatan internal yang diselenggarakan di SMP Islam At-Taubah. Kegiatan ini dilakukan dengan menggunakan metode pengajaran atau pelatihan yang dilakukan secara langsung di SMP ISlam At-Taubah agar dapat mempraktikan Master of Ceremony secara langsung. Hasil kegiatan ini pun mendapatkan respon yang baik dan positif dari siswa/i tersebut yang melihat bahwa kegiatan yang dilakukan dapat membawa dampak baik dan memberikan antusiasme kepada penyelenggara kegiatan.
Analisis User Interface User Experience Situs Website Media Indonesia Menggunakan Metode Design Thinking Muhammad Dwi Ikhwannudin; Ridha Sefina Samosir
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 12 No. 2 (2026): Kalbisiana
Publisher : UNIVERSITAS KALBIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53008/j3tcgv32

Abstract

Media Indonesia is a digital media that was founded on January 19, 1970, starting from print media and developing into digital news. Media Indonesia has an unfavorable assessment on the average access duration of visitors website only 1 minute 16 seconds and a bounce rate with a value of 70.29% which is quite large. With this condition, the researcher proposes to analyze the user interface user experience of Media Indonesia to identify features that are good and still need to be improved or added. This research uses the design thinking method, Figma to design a new interface and a user experience questionnaire for testing. The results of user interface testing showed excellent results on the scale of attractiveness, clarity, and novelty, and good results on the scale of efficiency, accuracy, and stimulation. With this information, the researcher reorganized the user interface and user experience design accordingly.