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Aplikasi Pembelajaran Berbasis Multimedia Di SDIT Al- Kautsar Cikarang Dengan Metode MDLC Nuraini Purwandari; Jullend Gatc
Journal of Informatics and Advanced Computing (JIAC) Vol 1 No 1 (2020): Journal of Informatics and Advanced Computing (JIAC)
Publisher : Teknik Informatika Universitas Pancasila

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

SDIT Al-Kautsar is an Integrated Islamic Elementary School located in Cikarang that has not yet implemented the teaching and learning process using information technology. The obstacle faced is the lack of creativity of teachers in applying models or learning strategies to students, especially on thematic subjects. In the world of education, especially schools, one of the interesting and creative learning media is multimedia. However, with technological advances, this can be done with the help of props or projectors. This study aims to create multimedia applications as learning media, especially thematic subjects for students and improve teacher competence in the use of teaching media. This study uses Multimedia Development Life Cycle (MDLC) method. The results of this study are multimedia-based applications that can produce output in the form of images, animations and videos about thematic material at the Integrated Islamic Elementary School (SDIT) Al-Kautsar.
Aplikasi Pembelajaran Berbasis Multimedia Di SDIT Al- Kautsar Cikarang Dengan Metode MDLC Nuraini Purwandari; Jullend Gatc
Journal of Informatics and Advanced Computing (JIAC) Vol 1 No 1 (2020): Journal of Informatics and Advanced Computing (JIAC)
Publisher : Universitas Pancasila

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35814/jiac.v1i1.1625

Abstract

SDIT Al-Kautsar is an Integrated Islamic Elementary School located in Cikarang that has not yet implemented the teaching and learning process using information technology. The obstacle faced is the lack of creativity of teachers in applying models or learning strategies to students, especially on thematic subjects. In the world of education, especially schools, one of the interesting and creative learning media is multimedia. However, with technological advances, this can be done with the help of props or projectors. This study aims to create multimedia applications as learning media, especially thematic subjects for students and improve teacher competence in the use of teaching media. This study uses Multimedia Development Life Cycle (MDLC) method. The results of this study are multimedia-based applications that can produce output in the form of images, animations and videos about thematic material at the Integrated Islamic Elementary School (SDIT) Al-Kautsar.
TARUMA360: PEMBERDAYAAN MASYARAKAT DAN OPTIMALISASI PENGOLAHAN SAMPAH TARUMA AGNI MELALUI SISTEM POSYANTEK DIGITAL CIRCULAR Jullend Gatc
Jurnal JANATA Vol. 5 No. 2 (2025): Jurnal Janata
Publisher : Program Studi Teknik Sipil Fakultas Teknik Universitas Pancasila

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35814/ybt55e55

Abstract

Permasalahan sampah residu rumah tangga di kawasan perkotaan masih menjadi tantangan serius, termasuk di Kecamatan Tanah Sareal, Kota Bogor. Sebagian besar sampah residu langsung dibuang ke TPA tanpa pemilahan, menimbulkan penumpukan dan pencemaran lingkungan. Program Pemberdayaan Kemitraan Masyarakat (PKM) ini bertujuan untuk mengimplementasikan Taruma Agni, alat pemusnah sampah residu skala kecil, yang dikombinasikan dengan platform digital tarumaagni.id untuk memperkuat distribusi, promosi, dan layanan pascainstalasi. Metode pelaksanaan menggunakan pendekatan partisipatif berbasis teknologi informasi dengan lima tahap utama: asesmen digital, pelatihan mitra, instalasi alat, pendampingan evaluasi, serta dokumentasi dan keberlanjutan. Hasil kegiatan menunjukkan capaian 80%: tiga unit Taruma Agni berhasil dibangun, empat kali diskusi mitra telah dilakukan, serta Focus Group Discussion (FGD) dengan Kecamatan Tanah Sareal dan Bank Sampah Unit pada 22 September 2025 menghasilkan kesepakatan strategis tata kelola distribusi dan keberlanjutan. Dampak program terlihat dari sisi lingkungan (reduksi 90–120 kg sampah per siklus), sosial (peningkatan kesadaran masyarakat), ekonomi (peluang model bisnis komunitas), dan digitalisasi (website aktif sebagai pusat promosi dan layanan). Kesimpulannya, integrasi teknologi hard (Taruma Agni) dan soft (tarumaagni.id) membentuk ekosistem inovasi yang mendukung pengelolaan sampah berbasis komunitas secara berkelanjutan.