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IMPACTING ARTIFICIAL INTELLIGENT CHATBOT IN FLIPPED CLASSROOM TO ENHANCE STUDENTS’ SPEAKING COMPETENCE Setyoningrum, Tri Yuli; Susanto, Dias Andris; Setiaji, Arso
Applied Research on English Education (AREE) Vol 3, No 1 (2025): January 2025
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/aree.3.1.2025.8-25

Abstract

Traditional teaching methods have changed in recent years due to the integration of technology into education. The use of artificial intelligence (AI) in education has received the greatest attention. The flipped classroom concept is one area where AI has demonstrated promise. However, one challenge teacher’s face in language learning contexts is providing opportunities for          students to practice speaking skills effectively. The purpose of this study is to examine how AI Chatbots in flipped classrooms can enhance students' speaking competence. This study employed a mixed method research design. Students were split into two groups: the experimental group received instruction via an AI Chatbot before speaking class, and the control group received instruction using a conventional approach. A pre-test and a post-test were administered preceding to and following treatment, separately. Five participants were interviewed and a questionnaire was distributed to all participants in order to measure students' perceptions. The study's findings showed that teaching speaking through AI Chatbots in flipped classrooms was more effective than the conventional approach. Pupils who received instruction from an AI Chatbot in a flipped classroom were much more likely to pass KKM. The benefits of deploying AI Chatbots in flipped classrooms are also evident from students' questionnaire responses, which show that students enhanced their vocabulary, pronunciation and gained confidence. Briefly stated, AI Chatbots in flipped classroom can be utilized as a substitute for traditional classroom instruction in speaking, and they have been shown to boost students' confidence in addition to their speaking competence.
The Effectiveness of Flashcards and Dragon Games in Teaching English Vocabulary to Kindergarten Students Khoiriyah, Nurul; Setiaji, Arso; Hawa, Faiza
Pena: Jurnal Ilmu Pengetahuan dan Teknologi Vol. 39 No. 2 (2025): PENA SEPTEMBER 2025
Publisher : LPPM Universitas Pekalongan

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Abstract

Introducing vocabulary to kindergarten children is difficult, especially for foreign languages. They need clear visuals to illustrate a word. Based on the researcher's experience at BiMBA Kindergarten, students were less interested and less motivated in learning English because the learning methods and media were less interesting. Therefore, the researcher aims to conduct this study to assess the effectiveness of the methods and media used on vocabulary mastery. This research was conducted at BiMBA Genuksari with a sample of 30 kindergarten students. A quantitative research method was applied using a pre-experimental design with a pre-test, post-test, and observation as data collection. The results showed the statistical analysis using a paired sample t-test produced a p-value of 0.000, indicating a significant difference after treatment. The observation results also showed that students' learning motivation increased after treatment. Therefore, teachers can use flashcards and dragon games to create an engaging and student-centered learning environment. Keywords : Dragon Game, Flashcard, Vocabulary
The Effectiveness of Wayground Application in Enhancing Grammar Mastery of Students with Different Motivation Azizah, Siti Nor; Setiaji, Arso; Susanto, Dias Andris
Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran Vol 19, No 2 (2025)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/mpp.v19i2.26100

Abstract

Grammar mastery is one of the most essential components in English language proficiency. However, However, many EFL students often deal with tenacious learning difficulties. They take place due to monotonous learning instructions and students’ different learning motivation. The academic research examines the effectiveness of Wayground (formerly Quizizz) in increasing students’ grammar mastery across varying levels of learning motivation. By using a quasi-experimental mixed-method design, the research involved 70 eleventh-grade students at SMA Negeri 1 Pecangaan, Jepara. They were assigned to an experimental group receiving instruction through Wayground and a control group receiving conventional methods. The research data were gathered through assessments of grammar mastery administered as pre-test and post-test, a questionnaire of learning motivation adapted from Gardner’s Attitude/Motivation Test Battery, and a questionnaire of student perception. Quantitative data were analysed using paired-sample t-tests, independent-sample t-tests, and two-way ANOVA. Qualitative data served to enrich and support the interpretation of the findings. The results indicate that both instructional approaches led to significant improvements in students’ grammar mastery. The experimental class achieved a higher mean gain score than the control class but the difference was not statistically significant. Furthermore, learning motivation and the interaction between instructional method and motivation did not have significant effect on grammar mastery improvement. Nonetheless, students reported positive perceptions of Wayground, principally regarding increased engagement, enjoyment, and the provision of immediate feedback. These findings suggest that Wayground represents a pedagogically beneficial supplementary tool for grammar instruction, especially for boosting active and enjoyable learning experiences in EFL classrooms.