Putri, Niken Amalia Salsabila
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THE EFFECTIVENESS OF WEB-BASED LEARNING MEDIA “GAMES TO LEARN ENGLISH” ON YOUNG LEARNERS' VOCABULARY MASTERY Putri, Niken Amalia Salsabila; Kurniati, Diah; Utomo, Slamet
Applied Research on English Education (AREE) Vol 3, No 1 (2025): January 2025
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/aree.3.1.2025.26-34

Abstract

Vocabulary is one of the essential parts of language that cannot be separated from learning English. It is challenging to master the four language skills without mastering a vocabulary because it is essential in language learning. The problem of this research is whether web-based learning media Games to Learn English to teach vocabulary to sixth-grade students at SD 1 Ternadi in the 2023/2024 academic year make a significant difference in vocabulary learning. This is an experimental study with one group pre-test and post-test. This study explores the difference in young learners’ vocabulary before and after being taught using web-based learning media Games to Learn English. Only one class in this study as respondents received the treatment as part of this design. The sig (2-tailed) value obtained is 0.00, which is less than 0.05, therefore there is a significant difference. As a result, the alternative hypothesis (Ha) is accepted and the null hypothesis (H0) is rejected, there is a difference between the two values. It is proved that Games to Learn English is effective to teach vocabulary for sixth grade students at SD 1 Ternadi.