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Does Free Shipping Affect Purchasing Decisions in E-commerce in Indonesia? Rabbani, Maheswara; Hermawan, Jeremy Hermon; Utomo, Kawang; Gunawan, Raveldy Guinzy; Wijaya, Theresa Karyn
The Indonesian Journal of Computer Science Vol. 12 No. 1 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i1.3159

Abstract

The trend of buying and selling goods online using e-commerce platforms has become part of the lifestyle of Indonesian people in recent years. E-commerce business people prepare ways or strategies so users can feel enthusiastic when shopping. However, shipping costs are one of the primary considerations for users before making payments. Users are required to spend more than the price of the goods to pay for the shipping costs. Meanwhile, not all users are willing to pay for shipping costs because they don't save on spending costs. This study aims to understand whether someone's purchase decision in e-commerce is influenced by free shipping. The study's results reveal that free shipping costs affect a person's purchasing decision to buy goods online in e-commerce. In addition, there are four other factors that influence purchasing decisions in e-commerce, namely product completeness, price variation, cashback promo, and ease of use.
Pengunaan Augmented Reality Dalam Pendidikan Yang Meningkatkan Motivasi dan Efisiensi Belajar Utomo, Kawang; Anisa, Nur
Jurnal Kajian Ilmiah Vol. 25 No. 2 (2025): May 2025
Publisher : Lembaga Penelitian, Pengabdian Kepada Masyarakat dan Publikasi (LPPMP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/v60jfd25

Abstract

Augmented Reality (AR) is a technology that combines virtual information with the real world to generate text, 3D objects, music, video, etc, to create immersive situation. These days, AR is being used in many kinds of sectors, one of it is education. Implementation of AR in education gives students enhancement on the learning process, AR could project a 3D object that gives student new perspective about the subject on their learning and AR can give interaction for the learners while they are observing. This study is about looking at the motivation that AR could give and how efficient the AR that implemented in education. With this we will find out whether AR has a good impact on the education world.