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Peningkatan Kompetensi Guru STEM Dalam Pembelajaran Informatika Berbasis HOTS dan Computational Thinking Guna Mendukung Implementasi Kurikulum Merdeka di MTsN I Mataram Dyah Susilowati; Reny Refitaningsih Peby Ria; Rini Anggriani; Suci Indah Salsabila; Rifqi Aditia; Fatahul Aziz
Journal of Community Development Vol. 5 No. 3 (2025): April
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/comdev.v5i3.1290

Abstract

Increasing teacher competence in learning informatics based on Higher Order Thinking Skills (HOTS) and Computational Thinking in the Merdeka Curriculum is an important aspect in facing educational challenges in the digital era. The importance of increasing teacher competence in HOTS and Computational Thinking-based informatics learning lies in the ability to equip students with critical and analytical skills needed in the digital era. In addition, competent teachers can create an innovative learning environment, so that students are better able to face complex challenges in the future and are ready to contribute optimally in society. Therefore, the objectives of this service activity are 1) conducting training for STEM teachers (Informatics, Science, Mathematics subjects) in implementing Informatics learning. (2) Training in compiling HOTS and Computational Thinking based learning assessments, (3) Training in laboratory management.. This activity was attended by 20 teachers, laboratory managers at MTsN 1 Mataram. The results of this activity are proven: (1) STEM teacher competency training in Informatics learning, the average pre-test is 39% and post-test is 96% there is an increase of 58%. (2) HOTS and Computational Thinking assessment preparation training, the average pre-test is 60% and post-test is 94% there is an increase of 34%. (3) Laboratory management training, the average pre-test is 48% and post-test is 89% there is an increase of 41%. Thus, this activity has succeeded in improving teacher skills in utilizing information technology and applying it to the preparation of assessments in learning while improving the overall management capabilities of laboratory management.
Analisis Penggunaan Platform Berbagi Video dalam Mendorong Self-Directed Learning Siswa pada Pembelajaran Pengembangan Perangkat Lunak dan Game Fatahul Aziz; Ahmad Tsaaqib Arsalaan; Nur Widaniah
Upgrade : Jurnal Pendidikan Teknologi Informasi Vol 2 No 1 (2024): Agustus
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/upgrade.v2i1.4274

Abstract

Platform berbagi video seperti YouTube dapat mendukung pembelajaran mandiri yang memperkaya pengetahuan secara teoritis dan praktis bagi siswa terutama pada pembelajaran pengembangan perangkat lunak dan game. Terlebih penggunaan YouTube sebagai plaftform pembelajaran mandiri semakin meningkat seiring dengan perkembangan teknologi. Oleh karena itu, penelitian ini bertujuan untuk menganalisis penggunaan YouTube dalam mendorong self-directed learning siswa pada pembelajaran pengembangan perangkat lunak dan game. Metode penelitian ini adalah penelitian deskritif kualitatif. Subjek penelitian ini adalah guru dan siswa Jurusan Rekayasa Perangkat Lunak. Teknik dan instrumen pengumpulan data berupa wawancara. Teknik analisis data menggunakan analisis Strenghts, Weaknesses, Opportunities, Threats (SWOT). Hasil penelitian ini menunjuukan penggunaan YouTube dapat mendorong self-directed learning siswa pada pembelajaran pengembangan perangkat lunak dan game. Implikasi penelitian ini dapat memberikan wawasan mendalam berkaitan dengan peran YouTube dalam mengupgrade kemampuan self-directed learning siswa, serta mengidentifikasi strategi yang dapat mendukung memaksimalkan penggunaan platform ini dalam pembelajaran pengembangan perangkat lunak dan game.