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An Analysis of Indonesian Gen-Z in Using E-wallet and Its Impact on Impulsive Buying Sherin A. Chandra; Tri Wismiarsi; Sentot Basuki Prayitno
Journal on Education Vol 7 No 1 (2024): Journal on Education: Volume 7 Nomor 1 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i1.7000

Abstract

E-commerce has grown significantly in recent years, due to technological developments and a shifting consumer landscape. Along with this expansion, the introduction of digital methods of payment, such as e-wallets, has transformed the way online purchases are handled. E-wallets have given customers convenience, security, and more financial flexibility, resulting in an adjustment in consumer purchasing behavior within the e-commerce ecosystem. This study investigates the impact of an e-wallet (ShopeePay) adoption on impulse buying behavior in e-commerce (Shopee), specifically on Gen-Z users. This paper also examines if customers' satisfaction with utilizing e-wallets substantially impacts their impulsive purchasing behavior. PLS-SEM was performed using 280 valid responses from active ShopeePay Gen-Z consumers gathered via an online survey. The results revealed that perceived interactivity and subjective norm positively affected satisfaction with using an e-wallet, yet perceived risk had no significant effect on satisfaction with an e-wallet. Moreover, perceived interactivity, perceived risk, and subjective norms are found to significantly influence impulse buying, with satisfaction as the mediating variable.
ENTREPRENEURIAL ORIENTATION AND COMPETITIVE ADVANTAGE AS THE ANTECEDENTS OF SMES PERFORMANCE Muhammad Kevin Mirza Hutagalung; Tri Wismiarsi; Muhril Ardiansyah; Dhian Kusumawardhani
Surplus: Jurnal Riset Mahasiswa Ekonomi, Manajemen, dan Akuntansi Vol 5 No 2 (2025): Surplus: Jurnal Riset Mahasiswa Ekonomi, Manajemen dan Akuntansi
Publisher : Fakultas Ekonomi Universitas IBA Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35449/surplus.v5i2.1139

Abstract

Small and medium-sized enterprises (SMEs) are critical to economic growth, representing a significant portion of businesses in industrialized economies. SMEs are the backbone of Indonesia's economy, supporting approximately 50 million people. This study examines the impact of different Entrepreneurial Orientations (EO), including innovativeness, proactiveness, and risk-taking, on the financial performance of SMEs. It aims to identify which EO behaviors and dynamic capabilities are most important for SMEs' success and the role of competitive advantage in influencing performance. The study provides a comprehensive understanding of factors driving SME success by investigating the relationship between EO and performance, determining the relative impact of each EO dimension, and analyzing how competitive advantage influences performance. Targeting experienced adults, it focuses on the unique impact of EO on SME performance. The main results show that EO improves SMEs' performance and competitive advantage, significantly impacting performance. However, competitive advantage does not moderate the relationship between EO and performance; it functions as an independent variable. The study concludes that encouraging proactive behavior, innovation, and risk-taking, along with investing in competitive advantage, are critical strategies for improving SME performance. These insights offer valuable guidance for SMEs aiming to thrive in a fast-paced business environment.
ONLINE PURCHASE INTENTION: THE IMPACT OF ANIMATED ADVERTISEMENT IN GUNDAM PLASTIC MODEL Arta Widiyasa Putra; Tri Wismiarsi
Jemasi: Jurnal Ekonomi Manajemen dan Akuntansi Vol 21 No 1 (2025): Jemasi: Jurnal Ekonomi Manajemen dan Akuntansi
Publisher : Fakultas Ekonomi Universitas IBA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35449/jemasi.v21i1.1003

Abstract

Iklan animasi adalah salah satu konsep periklanan paling populer, yang menarik emosi dan perasaan konsumen serta membujuk mereka untuk membeli. Penelitian ini ditujukan untuk mengetahui dampak iklan animasi, sikap terhadap iklan animasi dan perilaku pembelian pelanggan. Data dikumpulkan dari 108 responden yang bertempat tinggal di Indonesia dan berusia antara 18 dan 35 tahun. Selain itu, mereka juga harus merupakan pembeli Gunpla jenis apa pun, karena penelitian ini berfokus pada iklan model Plastik Gundam. Metode pengumpulan data untuk penelitian ini adalah kuesioner survei online, dan juga wawancara tatap muka. Alat ukur yang digunakan untuk pengumpulan data diadopsi dan dimodifikasi dari penelitian terdahulu, dan menggunakan lima skala Likert. Data yang terkumpul dianalisis untuk mengetahui validitas dan reliabilitas alat ukur, yang dilanjutkan dengan analisis regresi untuk mngetahui pengaruh variabel bebas dan antara pada variabel terikat. Hasil analisis menunjukkan adanya hubungan yang positif dan signifikan antara iklan animasi dan sikap seseorang terhadap iklan animasi tersebut. Selain itu, sikap terhadap iklan juga berpengaruh signifikan terhadap niat beli konsumen. Hasil analisis ini menunjukkan bahwa sikap terhadap iklan merupakan mediator yang signifikan antara iklan animasi dan niat membeli. Namun, iklan animasi tidak mempengaruhi niat membeli secara langsung. Hal ini menunjukkan bahwa penggunaan animasi dalam iklan Gunpla meningkatkan penerimaan dan kesenangan pelanggan terhadap iklan tersebut, serta niat mereka untuk membeli barang yang diiklankan melalui sikap positif terhadap iklan animasi tersebut. Kajian ini mempunyai berbagai implikasi teoritis dalam dunia pemasaran dan periklanan. Temuan penelitian ini mengungkapkan bahwa iklan animasi yang menggunakan karakter tertentu sangat mampu mengubah sikap konsumen terhadap iklan animasi dengan cara yang baik, sehingga mengarahkan pada niat konsumen untuk membeli. Animated advertising is one of the most popular advertising concepts, appealing to a consumer's emotions and feelings and persuading their intention to purchase. This study investigates the impact of animated spokesperson advertisements, attitudes toward animated advertisements and customer purchasing behaviour. For this study, data were gathered from 108 respondents who are currently residing in Indonesia and fall between the ages of 18 and 35. They must also be buyers of Gunpla of any type, as the study focuses on advertisements from the Gundam Plastic Models sector. The main method of data gathering for this study is an online survey questionnaire and face to face interviews. The measures were adopted and modified from previous studies, used five Likert scale. Data analysis was done for the validity and reliability of the measures and relationships between variables using regression analysis. The results revealed a favourable and positive association between animated spokesperson advertisements and one's attitude about the animated advertisement. Furthermore, attitude towards advertisement depicts significant impact on consumer purchase intention. These results indicate that attitude towards advertisement is significant mediator between animated spokesperson advertisement and purchase intention. However, animated advertisement does not influence directly the purchase intention. This suggests that using animation in Gunpla advertisement boosted customer acceptance and enjoyment of the advertisement, as well as their intention to purchase the advertised goods through positive attitudes towards the animated spokesperson advertisement. This study has various theoretical implications in the world of marketing and advertising. To begin with, the study's findings reveal that animated advertising using spokes-characters considerably alters the attitude toward the animated advertisement in a good way, which lead to consumers’ intentions to buy.