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Perancangan Produk Mesin Uji Metalografi Menggunakan Metode Quality Function Deployment (QFD): Metallographic Testing Machine Product Design Using Quality Function Deployment (QFD) Method Rizky Nugroho; Handi; Yusrizal; Didik Sugiyanto
METALIK : Jurnal Manufaktur, Energi, Material Teknik Vol. 1 No. 1 (2022): Metalik: Jurnal Manufaktur, Energi, Material Teknik
Publisher : Universitas Muhammadiyah PROF. DR. HAMKA Fakultas Teknik – Program Studi Teknik Mesin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/metalik.v1i1.8423

Abstract

Testing of the tool is carried out to find out whether the product is in accordance with the purpose of reducing the risk of physical disturbance or discomfort when testing the tool. Product evaluation is carried out by testing the product to users in metallographic testing equipment carried out by students of the Engineering Department so that the desired results are actually obtained. From each QFD analysis for each consumer need, what is considered very important is the frame material that is strong but has a light weight, the highest percentage difficulty level is in the table frame section 25%, the importance level is in the table frame section 33%, and the estimated costs are on the tool frame parts 50%
Advantages and Challenges of VR in Engineering Education Ayu Amanah; Ihwan Ghazali; Handi; Yusrizal; Iwan Setiono
Engineering Science Letter Vol. 5 No. 02 (2026): In Press - Engineering Science Letter
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/IISTR.esl.002117

Abstract

Virtual reality (VR) technology has the potential to revolutionise engineering education by providing students with immersive and interactive learning experiences not possible with conventional methods. Virtual reality can be used to simulate real-world environments and equipment, teach engineering concepts and principles, and prepare students for industry practices. However, the use of Virtual Reality in engineering education presents challenges, such as the limited availability and expense of VR equipment, the need for technical support and training for faculty and students, and the requirement for the creation and maintenance of Virtual Reality content. This issue was developed based on a narrative review and a literature review. The narrative review was conducted after the author studied and gathered the latest information. To effectively implement VR in engineering education, it is necessary to weigh the advantages and disadvantages of the technology and allocate resources accordingly. The benefit of VR in engineering education is increased accessibility to simulations and hands-on learning experiences, increased student engagement and motivation, the ability to visualize and manipulate 3D objects and concepts in a realistic environment, and the chance to safely test and experiment with equipment and processes. Future use of augmented reality (AR) and mixed reality (MR) technology in engineering education might provide students with even more immersive and interactive learning experiences. The use of Virtual Reality in engineering education has the potential to transform how engineering is taught and learnt by offering students more interesting and interactive learning experiences that better prepare them for success in the field.